{LaB}
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  • Content
    • academia 76
      • LA 1102 13
      • LA 2101 18
        • fundamentals 12
      • LA 4101 42
    • admin 2
    • COAD 3
    • ecological systems 60
      • algae cultivation 9
      • Fertilizer Runoff and Watershed Health 2
      • geographic features 3
      • treatment wetlands 2
    • lab 1
      • Sediment Machine 1
    • physical models 19
    • plugins 1
    • realtime 1
    • representation 39
      • model 27
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    • software 80
      • 3ds max 26
      • Adobe Photoshop 16
      • After Effects 12
      • ArcGIS 12
      • AutoCAD 9
      • City Engine 2
      • Google Earth 2
      • Grasshopper 3
      • Handbrake 1
      • Illustrator 5
      • Maya 2
      • Vue Xstream 3
    • technique 30
    • tutorial 59
  • Courses
    • LA 1102 . Landscape Representation II
      • Project01.Precedent
      • Project02.Concept
      • Project03.Illustrative
      • Project04.Perspective
      • Project05.Document
    • LA 2101 . Advanced Digital Representation
      • Project 1.0 digitalDIORAMA
      • Project 2.0 objectDEVICE
      • Project 3.0 environmentSURFACE
      • Project 4.0 dynamicELEMENTS
      • Project 5.0 hybridCOMPOSITE
    • LA 4101 . Illustrating Ecologies
    • LA 4301 . Advanced Site Grading and Terrain Manipulation
      • Project 1.0 . Document_Deconstruct
      • Project 2.0 . Iterative Processing
    • LA 4504 . Hybrid Analytical Representation
      • 001 . Site Mapping
      • 002 . Point/Grid . Digital Site Modeling
      • 003 . Technical Illustration . Annotations
      • 004 . Physical Site Modeling
      • 005 . Stop Motion Animation . Analog/Digital Deconstruction
      • 006 . Reverse Storyboard . Analysis
      • 007 . Technical Sketch . Sculpted Motion (CAD/CAM)
      • 008 . Technical Illustration and Documentation . Revise/Sketch/Annotate
    • LA 7103 . Landscape Media III: Narration, Temporal, and Generative Tools
      • Project 1.00 . Narrative
      • Project 2.00 . Temporal
      • Project 3.00 . Generative
      • Project 4.00 . Composite
        • + Project 4.0 composite | phase 1.00 | story board | BAYOU LAFOURCHE +
        • Project 4.0 New Orleans: Fall of the Armored City
        • Project 4.0 Phs.1 Turn New Orleans to Venice.
        • Project 4.0: Phase One:
  • Print
  • Creating a Street Using Loft

    3ds Max Loft Tutorial The “Loft” tool provides a simple and highly versatile method to create 3d objects from 2d splines. This tutorial shows you an implementation of “Loft” in Landscape Architecture, by showing you how to create a road. First you have to create a series of splines which will serve as the shape […]

    Posted: October 5th, 2010 ˑ  No Comments
    Filled under: 3ds max, tutorial
  • Exporting Contours from ArcGIS to CAD

    (This page assumes that the user is familiar with the ArcGIS interface, layer attributes, tables, and toolboxes. It also assumes that the table associated with the contour layer contains an entry for each contour line.) In order to export contours from ArcGIS to AutoCAD with elevation data, you need to make sure there is a […]

    Posted: September 28th, 2010 ˑ  No Comments
    Filled under: ArcGIS, tutorial
  • LA 2101 : 3ds Max Fundamentals and Resources

    The following pages will help you review for the fundamentals exam on Friday, September 10. More importantly, the concepts and skills listed are crucial to success later in the course, and to your use of 3ds Max in the future. 1.   User Interface and Navigation 2.   Creating and Organizing Geometry 3.   Transforming and Modifying Objects 4.   Lighting and […]

    Posted: September 8th, 2010 ˑ  No Comments
    Filled under: fundamentals, LA 2101
  • LA 2101 : 3ds Max Fundamentals 1

    User Inteface and Navigation Concepts & Skills: You should be able to identify and locate: -the menu bar -the file menu (i.e. application button) -the main tool bar -the graphite modeling tools -the command panel -the time and animation controls -the time slider -the status bar -the four standard viewports: top, left, front and perspective […]

    Posted: September 8th, 2010 ˑ  1 Comment
    Filled under: fundamentals, LA 2101
  • LA 2101 : 3ds Max Fundamentals 2

    Creating and Organizing Geometry Concepts & Skills: You should be able to identify and locate: -the create tab -the layer manager -the ‘grid and snaps settings’ menu You should be able to: -create basic 2-d and 3-d primitives (e.g. box, square) via: -the mouse -keyboard entry -toggle between shaded and wireframe view (f3) -toggle ‘edged […]

    Posted: September 7th, 2010 ˑ  No Comments
    Filled under: fundamentals, LA 2101
  • LA 2101 : 3ds Max Fundamentals 3

    Transforming and Modifying Objects Concepts & Skills: You should be able to: change the basic parameters (e.g. height, diameter) of an object add segments to an object apply basic transforms (i.e. move, rotate, scale) to an object transform an object using the gizmo restrict a transform to 1 or 2 axes transform an object using […]

    Posted: September 6th, 2010 ˑ  No Comments
    Filled under: fundamentals, LA 2101
  • LA 2101 : 3ds Max Fundamentals 4

      Lighting and Materials   Concepts & Skills:   You should be able to: toggle the material editor between compact and slate modes create a new material (e.g. arch & design rubber) name a material copy a material assign a material to an object reset a material create a new ‘standard’ material change the color […]

    Posted: August 28th, 2010 ˑ  No Comments
    Filled under: fundamentals, LA 2101
  • La 2101 : 3ds Max Fundamentals 5

    Creating and Moving Cameras Concepts & Skills: You should be able to: create a free camera create a target camera position the camera body and camera target animate a camera’s movement using keyframes (see animation) animate a camera to move along on a path (spline) attach a camera’s target to an object Resources: Textbook part […]

    Posted: August 28th, 2010 ˑ  No Comments
    Filled under: fundamentals, LA 2101
  • LA 2101 : 3ds Max Fundamentals 6

    Animation Concepts & Skills: You should be able to identify and locate: the time configuration menu the RAM player the time slider You should be able to: animate an object using keyframes (either autokey or set keys) augment an object’s animation by moving keyframes on the timeline animate a camera configure an animation’s frame rate […]

    Posted: August 28th, 2010 ˑ  No Comments
    Filled under: fundamentals, LA 2101
  • 3ds max Polygon Modeling Basics

    Editable Mesh/Editable Poly This tutorial describes the process of editing objects as an editable mesh or poly. When creating complex objects the standard primitives are often too simple to create a unique and abstract form. Editable mesh/poly gives you the opportunity to manipulate each component the object is composed of. These are vertices, edges, faces, […]

    Posted: August 23rd, 2010 ˑ  No Comments
    Filled under: 3ds max, tutorial
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