Creating the topography of your plot is the first step you have to do for project 5.0. After researching about your landscape and its typical topography, consult the classmates that have the plots right next to yours. Make sure you plan your topography according to the one’s of your “neighbors”, by defining elevations around the […]
This tutorial shows you how to add detailing objects to your landscape by using the “object paint” tools Open the file containing your landscape model Create an object that you want to paint Make sure that the created object is just as detailed as it needs to be (decrease height, width and length segments to […]
This tutorial explains how to prepare your file for the 3D printer Once you are done with the digital model of your landscape, it is time to prepare your file for the analog model. At first you have to decide which components of your digital model you will use to create your analog model. Open […]
This tutorial explains how to prepare your file for the laser cutter. Once you are done with the digital model of your landscape, it is time to prepare your file for the analog model. At first you have to decide which components of your digital model you will use to create your analog model. […]
For our digital model, each person’s plot is 3200 feet square and contains some combination of terrain, water, vegetation, and architecture. For our physical model, each plot will be 8 inches square and contain only terrain. This necessitates simplifying your digital model and scaling it down to 8 inches square, in preparation for using the […]
This page provides the basics for setting up cameras and lighting 3ds Max. The first tutorial introduces following topics: Creating cameras Moving the camera Moving the target Functions of the camera tools The second tutorial shows you how to: Link a camera to a spline The next topic is the Mental Ray daylight system. The […]
This page shows you the basics of animations in 3ds Max. The first tutorial explains: Keyframes Time configuration Auto Key Set Key Deleting Keyframes The next tutorial explains: The different colors of keyframes Moving objects on splines (trajectories) This tutorial covers the topics mentioned above, but goes into more detail, by showing you how to […]
This page links you to the most important tutorial about creating materials in 3ds Max. Most of the tutorials show the usage of theĀ ‘Compact Material Editor’ which is still included in the newest versions of 3ds Max. Switching between the ‘Compact Material Editor’ and the ‘Slate Material Editor’ is possible at any time. The […]
The Focus on this page is about creating complex geometry. Once you started your project you will soon realize that you need unique geometry that is not covered by the ‘standard’ or the ‘extended’ primitives. The first tutorial briefly introduces you to: Edit Mesh Sub-objects Normals Soft Selection The second tutorial explains: How Modifiers are […]
In this page, tutorial are posted to help you progress with your second project. The Focus on this page is about setting up your scene. If you organize your scene appropriately it will be a lot easier to work in 3ds Max, when your scene becomes more and more complex. The first tutorial covers following […]