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{LaB} » Project 2.00 . Temporal
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Project 2.00 . Temporal

Using Project 1.00 as a departure point, Project 2.00 will explore the temporal aspect of landscape processes. The representation of time requires that we confront a range of issues regarding perception, scale, and change. It will be necessary to choreograph the juxtaposition of multiple timescales and to shift linear time relationships. The use of time requires that objects have a temporal life that relates to the larger environment (or composition) and the careful design of these relationships speaks to the behavior of the world they reside within.

This exploration will examine a range of tools to represent and modify temporal processes. The presentation of tools will focus on motion graphics and compositing, keyframe animation, and dynamic simulations. This toolset touches on each of the fundamental methods that is utilized to express time with digital tools.

Using site video, collected videos, and constructed animations each student will develop an animated view that advances the established narrative (from Project 1.00). This view will remain stationary and the landscape will evolve and transform to illustrate embedded processes.

Site and Collected Video: The first phase will be to capture site video that corresponds with the original photographs used in Project 1.00 Narrative. It is also possible to collect video from other sources such as Vimeo or Youtube (keepvid). This video will be deconstructed to create and rebuild a temporal representation.

Composite and Animated Diagrams/Processes: Using the videos as a base you will composite and illustrate an evolved temporal narrative. Techniques of digital painting, collage, technical illustration, and compositing should be employed to develop a compelling visual temporal narrative.

Deliverable: A one minute video, HD resolution 1920×1080 pixels, H.264 compression .mp4 file.

Technique Documentation: You will document a technique used in the creation of your animation. This documentation will be in the form of a blog post on the lab.visual-logic.com site. You should clearly explain the steps necessary to complete the technique as well as document the historical lineage of the technique.

Schedule

September 24th . Project 2.00 Introduction, Concept Development

October 1st . Animated Landscapes, Motion Graphics

October 8th . Landscape Processes, Keyframe and Controller Based Animation

October 15th . Simulating Processes, Particle Flow and Dynamics

October 22nd . Project 2.00 Review, Project 3.00 Introduction

October 29th . Technique Documentation Due

Project 2.00 Animations, Fall 2013