Procedures for modeling from an AutoCAD file in 3DS Max: Make preliminary decisions about what you are wanting to model in the scene. This can be buildings, planters, paving, grass, water, etc. It’s important that you have an idea of where you want your perspective view so you can be intentional in making these decisions […]
Adobe Photoshop . Perspective Textures from Bradley Cantrell on Vimeo. Tutorial on adjusting Adobe Photoshop textures into perspective scenes for LA 1102 by Peter Summerlin
Adobe Photoshop . pattern overlay from Bradley Cantrell on Vimeo. Tutorial on creating and storing Adobe Photoshop patterns for LA 1102 by Lucas Frey
3ds Max . Edit poly modifier from Bradley Cantrell on Vimeo. Tutorial on creating and modifying 3ds max primitive objects using the edit poly modifier for LA 1102 by Lucas Frey
3ds Max . UVW mapping from Bradley Cantrell on Vimeo. Tutorial on creating 3ds max materials utilizing the UVW map modifier for LA 1102 by Lucas Frey
3ds Max . Creating Daylight Systems, Target Cameras, and Render Setup from Bradley Cantrell on Vimeo. Tutorial on creating and modifying 3ds Max Daylight Systems and adjusting the Render Setup for LA 1102 by Lucas Frey