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	<link>http://lab.visual-logic.com</link>
	<description>illustrating ecologies . responsive environments</description>
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		<title>Create 3d Models from 2d Geographic Data: CityEngine (v10.3) and OpenStreetMap</title>
		<link>http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-cityengine-v10-3-and-openstreetmap/</link>
		<comments>http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-cityengine-v10-3-and-openstreetmap/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 16:23:22 +0000</pubDate>
		<dc:creator>dboutte</dc:creator>
				<category><![CDATA[ArcGIS]]></category>
		<category><![CDATA[City Engine]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Vue Xstream]]></category>

		<guid isPermaLink="false">http://lab.visual-logic.com/?page_id=4420</guid>
		<description><![CDATA[Tutorial Files This exercise explains how to create detailed 3d models  from geographic data, utilizing CityEngine software and free open source geographic data from OpenStreetMap (www.openstreetmap.org) OpenStreetMap is “a free editable map of the whole world.  It allows user to view, edit and use geographical data.” OpenStreetMap can export geographic data that can be used [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://lab.visual-logic.com/files/cityeng_tutorial.zip">Tutorial Files</a></p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-cityengine-v10-3-and-openstreetmap/attachment/11/" rel="attachment wp-att-4436"><br />
</a>This exercise explains how to create detailed 3d models  from geographic data, utilizing CityEngine software and free open source geographic data from OpenStreetMap (www.openstreetmap.org)</p>
<p>OpenStreetMap is “a free editable map of the whole world.  It allows user to view, edit and use geographical data.”</p>
<p>OpenStreetMap can export geographic data that can be used within CityEngine to create detailed models. The OpenStreetMap data will vary from location to location.  Some street data may have attributes and values for road width, sidewalk width, number of lanes, etc. and some may not.  Each of the data attributes  can drive the shape and model creation within CityEngine.</p>
<p>For this example, we will download a street network and bring it into CityEngine. We will create shapes for streets, crossings, and lots, and generate models based on these shapes.</p>
<div>
<p><strong>Part 1.  Download  OpenStreetMap Data</strong></p>
<div>
<p>1.  Go to www.openstreetmap.org</p>
<p>2.   Click on the “Export” tab at the top of the page</p>
<p>3.   Using the map navigator window, find your area of interest.</p>
<p>4.   Under the Export Panel, we will choose “Manually Select a Different Area.” This will allow us to define our area of interest.</p>
<p>5.  Under Format to Export, click the button to choose “OpenStreetMap XML Data.”</p>
<p>6.   With the mouse, draw a box around the desired area.</p>
<p>7.  Click the “Export” button and save the data to an appropriate location.</p>
<p>&nbsp;</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-cityengine-v10-3-and-openstreetmap/screen-shot-2011-12-07-at-6-34-43-pm/" rel="attachment wp-att-4421"><img class="alignleft size-medium wp-image-4421" title="Screen shot 2011-12-07 at 6.34.43 PM" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/Screen-shot-2011-12-07-at-6.34.43-PM-430x270.png" alt="" width="430" height="270" /></a></p>
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<p>&nbsp;</p>
<p><strong>Part 2.  Create a New Project and CityEngine Scene</strong></p>
<p>&nbsp;</p>
<p>1. Start CityEngine.  Click on File, New &#8211;&gt; choose CityEngine project</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-cityengine-v10-3-and-openstreetmap/1-3/" rel="attachment wp-att-4422"><img class="alignleft size-medium wp-image-4422" title="1" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/1-284x300.jpg" alt="" width="284" height="300" /></a></p>
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<p>2.  Name the project file, choose either the default location or your location of choice, and click Finish</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-cityengine-v10-3-and-openstreetmap/2-2/" rel="attachment wp-att-4423"><img class="alignleft size-medium wp-image-4423" title="2" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/2-284x300.jpg" alt="" width="284" height="300" /></a></p>
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<p>3.  Click on File, New &#8211;&gt; choose CityEngine scene</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-cityengine-v10-3-and-openstreetmap/3-2/" rel="attachment wp-att-4424"><img class="alignleft size-medium wp-image-4424" title="3" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/3-284x300.jpg" alt="" width="284" height="300" /></a></p>
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<p>4.  Name the CityEngine scene, and save it to  the default location.  The default location is where you saved the CityEngine project.  The scenes folder is within the project folder. <a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-cityengine-v10-3-and-openstreetmap/4-2/" rel="attachment wp-att-4425"><img class="alignleft size-medium wp-image-4425" title="4" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/4-284x300.jpg" alt="" width="284" height="300" /></a></p>
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<p>5.  Download the sample rule file &#8211;&gt; <strong><a title="City Engine Rule File (osm exercise)" href="http://lab.visual-logic.com/?attachment_id=4493">Rule File</a></strong></p>
<p>&#8211;&gt; place the rule file “OSM_excercise.cga” into the Rules folder that is within the newly created CityEngine Projects folder.  This file will be used later to generate the CityEngine models.</p>
<p>&nbsp;</p>
<p><strong>Part 3.  Importing OSM Data into CityEngine</strong></p>
<p>&nbsp;</p>
<p>1.  Under the File menu, choose Import.  In the Import popup box, choose “OSM Import.” Click Next</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-cityengine-v10-3-and-openstreetmap/5-2/" rel="attachment wp-att-4426"><img class="alignleft size-medium wp-image-4426" title="5" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/5-284x300.jpg" alt="" width="284" height="300" /></a></p>
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<p>2.  The OSM Import popup box will appear. In the File parameter, click Browse &#8211;&gt; locate the OSM file (file.osm) that you downloaded earlier.  In the Offset area, click Center &#8211;&gt; In the Projection dropdown choose, Cartesian(Disable Projection)</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-cityengine-v10-3-and-openstreetmap/attachment/6/" rel="attachment wp-att-4427"><img class="alignleft size-medium wp-image-4427" title="6" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/6-199x300.jpg" alt="" width="199" height="300" /></a></p>
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<p>3.  There are many layers within the OSM file, but we are only interested in the “Highway” layer.  Check the box next to “Highway.”  For this excercise, disable Pedestrian and Footway if they are available in the list.  &#8211;&gt;   Check the box next to “MapOSM tags”, and “Run Graph Cleanup Tool After Import”&#8211;&gt;click Next</p>
<p>&#8211;&gt; Click Next again on the Map OSM Tags page</p>
<p>&nbsp;</p>
<p>4.  Under Graph Cleanup, check the boxes to “Intersect Segments,” “Snap Nodes to Segments,” and “Merge Nodes.”  Leave the Snapping Distance and Merging Distance with the default values. Click Finish</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-cityengine-v10-3-and-openstreetmap/attachment/7/" rel="attachment wp-att-4430"><img class="alignleft size-medium wp-image-4430" title="7" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/7-285x300.jpg" alt="" width="285" height="300" /></a></p>
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<p>The OSM street data is now imported and ready to use within CityEngine.</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-cityengine-v10-3-and-openstreetmap/8-2/" rel="attachment wp-att-4431"><img class="alignleft size-medium wp-image-4431" title="8" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/8-430x268.jpg" alt="" width="430" height="268" /></a></p>
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<p><strong>Part 4.  Create Street and Lot Shapes from OSM Data</strong></p>
<p>&nbsp;</p>
<p><strong>(Note that this part of the tutorial is only dealing with the creation of initial shapes.  Later the shapes will be used to create actual models. )</strong></p>
<p>&nbsp;</p>
<p>1. With the Selection tool (q) select all or a portion of the new street graph network within the viewport.</p>
<p>The selection should appear in the Inspector panel(Alt+I for Inspector panel) as three separate data types: Block, Segments, Nodes.   Blocks will generate parcel areas, Segments will generate streets, and Nodes will generate street crossings and intersections.</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-cityengine-v10-3-and-openstreetmap/attachment/9/" rel="attachment wp-att-4434"><img class="alignleft size-medium wp-image-4434" title="9" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/9-430x268.jpg" alt="" width="430" height="268" /></a></p>
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<p>2. Blocks (Parcels):  In the Inspector panel &#8211;&gt;click on the Blocks tab, and click the black arrow to open the “Block Parameter” rollout.</p>
<p>Each of the rows under the “Name” column control different functions for creating shapes.</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-cityengine-v10-3-and-openstreetmap/attachment/10/" rel="attachment wp-att-4435"><img class="alignleft size-medium wp-image-4435" title="10" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/10-430x268.jpg" alt="" width="430" height="268" /></a></p>
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<p>For the Name field “shapeCreation,” switch the button to “On” to change the Value field to “true.” This will create our block and lot polygons.</p>
<p>If the “subdivisionRecursive” value is set to “true”, the blocks will be subdivided into multiple lots based on the fields “lotAreaMin” and “lotAreaMax.”</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-cityengine-v10-3-and-openstreetmap/attachment/11/" rel="attachment wp-att-4436"><img class="alignleft size-medium wp-image-4436" title="11" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/11-430x199.jpg" alt="" width="430" height="199" /></a></p>
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<div>If “subdivisionRecursive” is set to false, then only one large lot will be created.</div>
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<p>3.  Segments (Streets):  In the Inspector, click on the Segments tab, and open the “Street Parameter” rollout &#8211;&gt;For the Name field “shapeCreation,” switch the button to “On” to change the value to “true.”</p>
<p>This will create our street shapes.</p>
<p>Each of the other fields under the Name column control the street shape: streetWidth, sidewalkWidthLeft, sidewalkWidthRight, curved, curvedSegmentLength.</p>
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<p>4.  Nodes (Crossings):  Repeat the previous steps for the Nodes tab within the Inspector.  This will create shapes for street crossings and intersections.</p>
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<p>5.  We can change values in the Street, Block, and Crossing Parameters to manipulate the shapes that are created.  Make a selection in the viewport, and change the shape’s Parameter values, observe how the shapes respond parametrically.</p>
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<p><strong>Part 5.  Generating Models from Shapes</strong></p>
<p>&nbsp;</p>
<p>We will start by loading a new Rule File, then applying the rule to the shapes to generate models.</p>
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<p>1.  Hide the Graph Network and make sure to show Shapes and  Models.</p>
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<p>2.  For this tutorial we will use a sample rule file to generate our models. This rule file will create an offset  “green” space within the lots, with a second offset that will extrude a building form.  The file also contains the Simple Streets rule file from a City Engine tutorial file. The street rule will extrude sidewalks and create crossings and intersections.</p>
<p>3.  Now select all or a portion of the shapes to create models.</p>
<p>4.  With the shapes selected, go to the Inspector tab, click the Browse button &#8211;&gt; select the “OSM_excercise.cga” rule file.</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-cityengine-v10-3-and-openstreetmap/attachment/16/" rel="attachment wp-att-4441"><img title="16" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/16-430x135.jpg" alt="" width="430" height="135" /></a></p>
<p>With the rule file selected, click “Generate” at the top of the toolbar.  Our models are now created.</p>
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		<item>
		<title>Create 3d Models from 2d Geographic Data: GIS &#8211;&gt; CityEngine &#8211;&gt; Vue</title>
		<link>http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/</link>
		<comments>http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 16:20:43 +0000</pubDate>
		<dc:creator>dboutte</dc:creator>
				<category><![CDATA[ArcGIS]]></category>
		<category><![CDATA[City Engine]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Vue Xstream]]></category>

		<guid isPermaLink="false">http://lab.visual-logic.com/?page_id=4450</guid>
		<description><![CDATA[This exercise explains how to create detailed 3d models  from geographic data utilizing ArcGIS, CityEngine, and Vue software. Tutorial Files The tutorial will cover three main steps: 1. Exporting vector linework (streets) from ArcGIS10 2. Importing line segments into CityEngine, creating models, exporting to Vue 3. Importing models into Vue, adding vegetation and atmosphere (clouds), [...]]]></description>
			<content:encoded><![CDATA[<p>This exercise explains how to create detailed 3d models  from geographic data utilizing ArcGIS, CityEngine, and Vue software.</p>
<p><a href="http://lab.visual-logic.com/files/cityeng_tutorial.zip">Tutorial Files</a></p>
<p>The tutorial will cover three main steps:</p>
<p>1. Exporting vector linework (streets) from ArcGIS10</p>
<p>2. Importing line segments into CityEngine, creating models, exporting to Vue</p>
<p>3. Importing models into Vue, adding vegetation and atmosphere (clouds), rendering.</p>
<p>This excercise uses Tiger Files road data for New Orleans, but any vector transporation data will work.</p>
<p>&nbsp;</p>
<p><strong>Part 1.  Export Shapefile from ArcGIS</strong></p>
<p>1.  Load road data into ArcGIS</p>
<p>2.  In the Table of Contents, right click the road data layer&#8211;&gt; Data&#8211;&gt; click Export Data</p>
<p>3.   Choose a location and name for the shapefile</p>
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<p><strong>Part 2.0  CityEngine: Import</strong></p>
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<p>1. Start CityEngine.  Click on File, New &#8211;&gt; choose CityEngine project</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/2-3/" rel="attachment wp-att-4452"><img class="alignleft size-medium wp-image-4452" title="2" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/21-314x300.jpg" alt="" width="314" height="300" /></a></p>
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<p>2.  Name the project file, choose either the default location or your location of choice, and click Finish</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/3-3/" rel="attachment wp-att-4453"><img class="alignleft size-medium wp-image-4453" title="3" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/31-314x300.jpg" alt="" width="314" height="300" /></a></p>
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<p>3.  Click on File, New &#8211;&gt; choose CityEngine scene</p>
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<p>4.  Name the CityEngine scene, and save it to  the default location.  The default location is where you saved the CityEngine project.  The scenes folder is within the project folder.</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/5-3/" rel="attachment wp-att-4455"><img class="alignleft size-medium wp-image-4455" title="5" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/51-314x300.jpg" alt="" width="314" height="300" /></a></p>
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<p>5.  Now import the road data shapefile &#8211;&gt; File &#8211;&gt; Import and choose Shapefile Import<a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/7-2/" rel="attachment wp-att-4458"><img class="alignleft size-medium wp-image-4458" title="7" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/71-314x300.jpg" alt="" width="314" height="300" /></a></p>
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<p>6.  In the File parameter, click Browse &#8211;&gt; locate the road</p>
<p>data shapefile&#8211;&gt;  In the Projection dropdown choose, Cartesian(Disable Projection) &#8211;&gt;  For Offset area, click</p>
<p>“Center” &#8211;&gt; click Finish</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/6-3/" rel="attachment wp-att-4457"><img class="alignleft size-medium wp-image-4457" title="6" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/62-430x296.jpg" alt="" width="430" height="296" /></a></p>
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<p>The road graph network is now imported into CityEngine</p>
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<p><strong>Part 2.1  CityEngine: Cleanup Graph Network</strong></p>
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<p>1.  First we must clean up the street graph network</p>
<p>&#8211;&gt; Make a selection of the graph network in the viewport</p>
<p>&#8211;&gt; click Graph on the toolbar&#8211;&gt;Clean Up Graph</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/8-3/" rel="attachment wp-att-4459"><img class="alignleft size-medium wp-image-4459" title="8" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/81-430x193.jpg" alt="" width="430" height="193" /></a></p>
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<p>2. Under Graph Cleanup, check the boxes to “Intersect Segments,” “Snap Nodes to Segments,” and “Merge Nodes.”  Leave the Snapping Distance and Merging Distance with the default values. Click Finish</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/9-2/" rel="attachment wp-att-4460"><img class="alignleft size-medium wp-image-4460" title="9" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/91-314x300.jpg" alt="" width="314" height="300" /></a></p>
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<p>3.  Once the Graph Cleanup tool is finished,  we can proceed to create the road, crossing, and lot shapes that will define our models.</p>
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<p><strong>Part 2.2  CityEngine: Shape Creation</strong></p>
<p>1. With the Selection tool (q) select all or a portion of the new street graph network within the viewport.</p>
<p>The selection should appear in the Inspector panel(Alt+I for Inspector panel) as three separate data types: Block, Segments, Nodes.   Blocks will generate parcel areas, Segments will generate streets, and Nodes will generate street crossings and intersections.</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/10-2/" rel="attachment wp-att-4461"><img class="alignleft size-medium wp-image-4461" title="10" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/101-430x268.jpg" alt="" width="430" height="268" /></a></p>
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<p>2. Blocks (Parcels):  In the Inspector panel &#8211;&gt;click on the Blocks tab, and click the black arrow to open the “Block Parameter” rollout.</p>
<p>Each of the rows under the “Name” column control different functions for creating shapes.</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/11-2/" rel="attachment wp-att-4462"><img class="alignleft size-medium wp-image-4462" title="11" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/111-430x268.jpg" alt="" width="430" height="268" /></a></p>
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<p>For the Name field titled “shapeCreation,” switch the button to “On” to change the Value field to “true.” This will create our block and lot polygons.</p>
<p>If the “subdivisionRecursive” value is set to “true”, the blocks will be subdivided into multiple lots based on the fields “lotAreaMin” and “lotAreaMax.”</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/12-2/" rel="attachment wp-att-4463"><img class="alignleft size-medium wp-image-4463" title="12" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/121-430x200.jpg" alt="" width="430" height="200" /></a></p>
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<p>If “subdivisionRecursive” is set to false, then only one large lot will be created.</p>
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<p>3.  Segments (Streets):  In the Inspector, click on the Segments tab, and open the “Street Parameter” rollout &#8211;&gt;For the Name field titled “shapeCreation,” switch the button to “On” to change the value to “true.”</p>
<p>This will create our street shapes.</p>
<p>Each of the other fields under the Name column control the street shape: streetWidth, sidewalkWidthLeft, sidewalkWidthRight, curved, curvedSegmentLength.</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/14-2/" rel="attachment wp-att-4465"><img class="alignleft size-medium wp-image-4465" title="14" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/141-430x253.jpg" alt="" width="430" height="253" /></a></p>
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<p>4.  Nodes (Crossings):  Repeat the previous steps for the Nodes tab within the Inspector.  This will create shapes for street crossings and intersections.</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/15-2/" rel="attachment wp-att-4466"><img class="alignleft size-medium wp-image-4466" title="15" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/151-430x253.jpg" alt="" width="430" height="253" /></a></p>
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<p>5.  We can change values in the Street, Block, and Crossing Parameters to manipulate the shapes that are created.  Make a selection in the viewport, and change the shape’s Parameter values, observe how the shapes respond parametrically.</p>
<p>We are now ready to apply a CGA Rule file to the shapes to create our models.</p>
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<p>Download the Rule file by clicking the link &#8211;&gt;  Rule File</p>
<p>Replace the &#8220;Assets&#8221; folder within the CityEngine project with the &#8220;Assets&#8221; folder from the downloaded zip file.  Place the &#8220;Building_Streets.cga&#8221; rule file  in the &#8220;Rules&#8221; folder within the CE project.</p>
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<p><strong>Part 2.3  CityEngine:  Generating Models from Shapes</strong></p>
<p>We will start by loading a new Rule File, then applying the rule to the shapes to generate models.</p>
<p>1.  Hide the Graph Network and make sure to show Shapes and  Models.</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/16-2/" rel="attachment wp-att-4467"><img class="alignleft size-medium wp-image-4467" title="16" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/161-430x136.jpg" alt="" width="430" height="136" /></a></p>
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<p>2.  For this tutorial we will use a sample rule file to generate our models. This rule file will create simple textured buildings from the lot shapes.  The file also contains the Modern Streets rule file from a City Engine tutorial file. The street rule will extrude sidewalks, create crossings and intersections, texture the ground plane, generate light posts, traffic and pedestrians.</p>
<p>3.  Now select all or a portion of the shapes to create models.</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/attachment/17/" rel="attachment wp-att-4468"><img class="alignleft size-medium wp-image-4468" title="17" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/171-430x136.jpg" alt="" width="430" height="136" /></a></p>
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<p>4.  With the shapes selected, go to the Inspector tab, click the Browse button &#8211;&gt; select the “Buidling_Streets.cga” rule file.</p>
<p>With the rule file selected, click “Generate” at the top of the toolbar.</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/attachment/18/" rel="attachment wp-att-4469"><img class="alignleft size-medium wp-image-4469" title="18" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/18-430x252.jpg" alt="" width="430" height="252" /></a></p>
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<p>We will now change some of the rule parameters to create a higher level of detail for the street and building models.</p>
<p><strong>Part 2.3.1  LOD</strong></p>
<p>1.  Within the CE viewport, make a selection of a road model</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/attachment/19/" rel="attachment wp-att-4470"><img class="alignleft size-medium wp-image-4470" title="19" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/19-430x252.jpg" alt="" width="430" height="252" /></a></p>
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<p>2.  Go to the Inspector &#8211;&gt; Under Rule Parameters, find the “highLOD” row under the Name field &#8211;&gt; change the Value from False to True.  This will add cars to the street model</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/attachment/20/" rel="attachment wp-att-4471"><img class="alignleft size-medium wp-image-4471" title="20" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/20-430x252.jpg" alt="" width="430" height="252" /></a></p>
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<p>3.  In the CE viewport, select both of the sidewalks &#8211;&gt;Again,</p>
<p>change the “highLOD” value to true. The sidewalks now have pedestrians, trees, and furniture.</p>
<p>For this exercise, will turn off the tree models&#8211;&gt; Find the “treesPercentage” value in the Rule Parameters and change it’s value to zero.  We could leave the tree models, but we will add more detailed models in Vue later.</p>
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<p><strong>Part 2.4  CityEngine:  Exporting Models to Vue</strong></p>
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<p>CityEngine has several options for exporting models, but for this exercise we will export the models as a Collada file.  CE can export to the native Vue “vob” file format, but we’ll use Collada just in case want to import the file into 3ds Max.</p>
<p>1.  Go to File &#8211;&gt; Export &#8211;&gt; choose “Export Models of Selected Shapes (all models are generated) &#8211;&gt; click Next</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/attachment/22/" rel="attachment wp-att-4473"><img class="alignleft size-medium wp-image-4473" title="22" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/22-314x300.jpg" alt="" width="314" height="300" /></a></p>
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<p>&#8211;&gt; Choose Collada 1.4.1 &#8211;&gt; click Next</p>
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<p>3.  In the collada export panel, choose a location and name for the models to be exported.</p>
<p>Under Geometry&#8211;&gt; Mesh&gt; choose “Reuse asset instances, merge generated meshes by material.”</p>
<p>Use all of the export settings as pictured in the picture</p>
<p>Click Finish to export the models</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/attachment/24/" rel="attachment wp-att-4475"><img title="24" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/24-240x300.jpg" alt="" width="240" height="300" /></a></p>
<p>In the next step we will import our models in Vue</p>
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<p><strong>Part 3.0  Vue: Import, Create, Render</strong></p>
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<p>Part three covers file importing, ecosystem creation, atmoshpere creation, and final rendering.</p>
<p>We’ll start by importing the collada file.</p>
<p><strong>File Import</strong></p>
<p>1.  Go to File &#8211;&gt; Import Object &#8211;&gt; choose the model exported from CityEngine, the file extension is “.dae”</p>
<p>&#8211;&gt; Click Open</p>
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<p>2.  In the import options panel &#8211;&gt;check  Center Object</p>
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<p><strong>Part 3.1  Vue:  Ecosystem Painting </strong></p>
<p>There are many different ways to add vegetation to a scene within Vue, but for this example, we will use the Ecosystem Painter.  The picture to the right shows several open lots that will form a greenspace between two streets lined with apartment buildings.</p>
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<p>1.  In the Top View, zoom in to the location where the Ecosystem trees will be placed</p>
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<p>2. Click on the Ecosystem Painter icon</p>
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<p>3.  Click the Add button at the bottom of the Ecosystem Painter to add vegetation</p>
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<p>4.  Select a tree from the library and click Ok</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/attachment/29/" rel="attachment wp-att-4480"><img title="29" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/29-430x250.jpg" alt="" width="430" height="250" /></a></p>
<p>5.  Enable Single instance</p>
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<p>6.  Click to highlight the tree</p>
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<p>7.  In the top view, hover your pointer where you’d like to place a tree, and left click with the mouse</p>
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<p>In the main camera view, check to see if the tree is to scale. If the tree looks good, move on, otherwise make adjustments to the Scale setting within the Ecosystem Painter</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/attachment/30/" rel="attachment wp-att-4481"><img title="30" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/30-140x300.jpg" alt="" width="140" height="300" /></a></p>
<p>We can also change the Tool settings to “Brush” and paint multiple trees at once.</p>
<p>Other trees and vegetation may be added to the Ecosystem Painter.  Using “A bit of everything” will allow us to paint multiple tree species at once.</p>
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<p><strong>Part 3.2  Vue: Atmoshpere</strong></p>
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<p>We’ll now create clouds and an atmoshphere for the scene</p>
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<p>1.  Tool bar &#8211;&gt; Atmosphere &#8211;&gt;click Load Atmosphere</p>
<p>&nbsp;</p>
<p>2.  Browser through the the different atmospheres and choose one that suits your scene &#8211;&gt; click Ok</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/attachment/32/" rel="attachment wp-att-4483"><img class="alignleft size-medium wp-image-4483" title="32" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/32-430x262.jpg" alt="" width="430" height="262" /></a></p>
<p>&nbsp;</p>
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<p>We can make adjustments to the atmosphere and cloud layer in the Atmosphere Editor</p>
<p>&nbsp;</p>
<p>3.  Tool bar &#8211;&gt; Atmosphere &#8211;&gt; click Atmosphere Editor</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/attachment/33/" rel="attachment wp-att-4484"><img class="alignleft size-medium wp-image-4484" title="33" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/33-278x300.jpg" alt="" width="278" height="300" /></a></p>
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<p><strong>Part 3.3  Vue: Render</strong></p>
<p>Start by positioning the main camera view for the final render shot. Once the view is established you are ready to render the scene</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/attachment/34/" rel="attachment wp-att-4485"><img class="alignleft size-medium wp-image-4485" title="34" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/34-430x262.jpg" alt="" width="430" height="262" /></a></p>
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<p>1.  Tool bar &#8211;&gt; Render &#8211;&gt; Render Options</p>
<p>2.  Under Preset Render Quality &#8211;&gt; Click Final</p>
<p>3.  Render Destination &#8211;&gt; click Render to screen</p>
<p>4.  Adjust the size and DPI of the rendering</p>
<p>5.  Click Render</p>
<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/attachment/35/" rel="attachment wp-att-4486"><img class="alignleft size-medium wp-image-4486" title="35" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/35-363x300.jpg" alt="" width="363" height="300" /></a></p>
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<p><a href="http://lab.visual-logic.com/2012/04/create-3d-models-from-2d-geographic-data-gis-cityengine-vue/attachment/36/" rel="attachment wp-att-4487"><img class="alignleft size-medium wp-image-4487" title="36" src="http://lab.visual-logic.com/wp-content/uploads/2012/03/36-421x300.jpg" alt="" width="421" height="300" /></a></p>
<p>&nbsp;</p>
</div>
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		<slash:comments>0</slash:comments>
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		<title>Inserting and Scaling Images in Model Space</title>
		<link>http://lab.visual-logic.com/2012/02/inserting-and-scaling-images-in-model-space/</link>
		<comments>http://lab.visual-logic.com/2012/02/inserting-and-scaling-images-in-model-space/#comments</comments>
		<pubDate>Sun, 26 Feb 2012 20:35:56 +0000</pubDate>
		<dc:creator>peter s</dc:creator>
				<category><![CDATA[AutoCAD]]></category>
		<category><![CDATA[LA 1102]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Raster Image]]></category>
		<category><![CDATA[Scaling]]></category>

		<guid isPermaLink="false">http://lab.visual-logic.com/?p=4388</guid>
		<description><![CDATA[1. In the AutoCAD Classic Workspace, select Insert&#62;Raster Image Reference from the menu bar. 2. Navigate to image, and specify scale and location on screen 3. First click to set location, second click to set scale 4. You must have a known distance to measure (large distances are more accurate) and set the scale 5. [...]]]></description>
			<content:encoded><![CDATA[<p>1. In the AutoCAD Classic Workspace, select Insert&gt;Raster Image Reference from the menu bar.</p>
<p>2. Navigate to image, and specify scale and location on screen</p>
<p>3. First click to set location, second click to set scale</p>
<p><a href="http://lab.visual-logic.com/2012/02/inserting-and-scaling-images-in-model-space/sc1/" rel="attachment wp-att-4389"><img class="alignnone size-medium wp-image-4389" title="sc1" src="http://lab.visual-logic.com/wp-content/uploads/2012/02/sc1-430x231.jpg" alt="" width="430" height="231" /></a></p>
<p>4. You must have a known distance to measure (large distances are more accurate) and set the scale</p>
<p>5. Draw a line (L_space) that represents that known distance on top of the aerial.  The line won’t match the known distance at this step but will act as a guide for scaling.  Be sure to zoom in and be as precise as possible with this line.</p>
<p><a href="http://lab.visual-logic.com/2012/02/inserting-and-scaling-images-in-model-space/sc2/" rel="attachment wp-att-4390"><img class="alignnone size-medium wp-image-4390" title="sc2" src="http://lab.visual-logic.com/wp-content/uploads/2012/02/sc2-430x231.jpg" alt="" width="430" height="231" /></a></p>
<p>6. Select both the aerial and the line and choose scale (SC_space)</p>
<p>7. Specify a base point (0,0 or anywhere in the scene)</p>
<p>8. Select Reference (R_space)</p>
<p>9. Click the first endpoint of the line, and then click the second endpoint.</p>
<p><a href="http://lab.visual-logic.com/2012/02/inserting-and-scaling-images-in-model-space/sc3/" rel="attachment wp-att-4391"><img class="alignnone size-medium wp-image-4391" title="sc3" src="http://lab.visual-logic.com/wp-content/uploads/2012/02/sc3-430x231.jpg" alt="" width="430" height="231" /></a></p>
<p>10. Type the known distance of that line and hit enter</p>
<p><a href="http://lab.visual-logic.com/2012/02/inserting-and-scaling-images-in-model-space/sc4/" rel="attachment wp-att-4392"><img class="alignnone size-medium wp-image-4392" title="sc4" src="http://lab.visual-logic.com/wp-content/uploads/2012/02/sc4-430x231.jpg" alt="" width="430" height="231" /></a></p>
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		<title>Illustrator Drawing Setup from ACAD Linework</title>
		<link>http://lab.visual-logic.com/2012/02/illustrator-drawing-setup-from-acad-linework/</link>
		<comments>http://lab.visual-logic.com/2012/02/illustrator-drawing-setup-from-acad-linework/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 16:38:31 +0000</pubDate>
		<dc:creator>Bradley Cantrell</dc:creator>
				<category><![CDATA[AutoCAD]]></category>
		<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[LA 1102]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://lab.visual-logic.com/?p=4383</guid>
		<description><![CDATA[Illustrator . Drawing Setup from ACAD Linework from Bradley Cantrell on Vimeo. Tutorial on Adobe Illustrator layers and drawing organization for LA 1102 by Peter Summerlin]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/37251921" width="650" height="366" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/37251921">Illustrator . Drawing Setup from ACAD Linework</a> from <a href="http://vimeo.com/visuallogic">Bradley Cantrell</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Tutorial on Adobe Illustrator layers and drawing organization for LA 1102 by Peter Summerlin</p>
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		<title>AutoCAD . Paperspace</title>
		<link>http://lab.visual-logic.com/2012/02/autocad-paperspace/</link>
		<comments>http://lab.visual-logic.com/2012/02/autocad-paperspace/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 16:34:57 +0000</pubDate>
		<dc:creator>Bradley Cantrell</dc:creator>
				<category><![CDATA[AutoCAD]]></category>
		<category><![CDATA[LA 1102]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://lab.visual-logic.com/?p=4381</guid>
		<description><![CDATA[AutoCAD . Paperspace from Bradley Cantrell on Vimeo. Tutorial on AutoCAD paperspace for LA 1102 by Peter Summerlin]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/37251777" width="650" height="366" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/37251777">AutoCAD . Paperspace</a> from <a href="http://vimeo.com/visuallogic">Bradley Cantrell</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Tutorial on AutoCAD paperspace for LA 1102 by Peter Summerlin</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>AutoCAD . Dimensions and Lineweight</title>
		<link>http://lab.visual-logic.com/2012/02/autocad-dimensions-and-lineweight/</link>
		<comments>http://lab.visual-logic.com/2012/02/autocad-dimensions-and-lineweight/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 16:33:34 +0000</pubDate>
		<dc:creator>Bradley Cantrell</dc:creator>
				<category><![CDATA[AutoCAD]]></category>
		<category><![CDATA[LA 1102]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://lab.visual-logic.com/?p=4378</guid>
		<description><![CDATA[AutoCAD . Dimensons and Lineweights from Bradley Cantrell on Vimeo. Tutorial on AutoCAD dimensions and lineweights for LA 1102 by Peter Summerlin]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/37251429" width="650" height="365" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/37251429">AutoCAD . Dimensons and Lineweights</a> from <a href="http://vimeo.com/visuallogic">Bradley Cantrell</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Tutorial on AutoCAD dimensions and lineweights for LA 1102 by Peter Summerlin</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Creating a Section Using Google Earth</title>
		<link>http://lab.visual-logic.com/2012/02/creating-a-section-using-google-earth/</link>
		<comments>http://lab.visual-logic.com/2012/02/creating-a-section-using-google-earth/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 12:47:53 +0000</pubDate>
		<dc:creator>Bradley Cantrell</dc:creator>
				<category><![CDATA[Google Earth]]></category>
		<category><![CDATA[LA 1102]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://lab.visual-logic.com/?p=4358</guid>
		<description><![CDATA[This method allows you to quickly find a section cut line from the terrain models that are part of Google Earth. Keep in mind that the results shown have an exaggerated vertical elevation which may not work in some situations. The vertical exaggeration can be adjusted by re-sizing the window, although this cannot be accomplished [...]]]></description>
			<content:encoded><![CDATA[<p>This method allows you to quickly find a section cut line from the terrain models that are part of Google Earth. Keep in mind that the results shown have an exaggerated vertical elevation which may not work in some situations. The vertical exaggeration can be adjusted by re-sizing the window, although this cannot be accomplished precisely. </p>
<p>It is also possible to find out more information about the section by dragging the cursor over portions in the profile window, this will show distance, slope, elevation change, etc for the range that is selected.</p>
<p><iframe src="http://player.vimeo.com/video/36829243" width="600" height="337" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p>Finding elevations for a section cut in google earth. The tutorial is by Lucas Frey at the LSU Robert Reich School of Landscape Architecture</p>
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		<slash:comments>0</slash:comments>
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		<title>AutoCAD . Scale and Rotate by Reference</title>
		<link>http://lab.visual-logic.com/2012/02/autocad-scale-and-rotate-by-reference/</link>
		<comments>http://lab.visual-logic.com/2012/02/autocad-scale-and-rotate-by-reference/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 23:06:49 +0000</pubDate>
		<dc:creator>Bradley Cantrell</dc:creator>
				<category><![CDATA[AutoCAD]]></category>
		<category><![CDATA[LA 1102]]></category>

		<guid isPermaLink="false">http://lab.visual-logic.com/?p=4329</guid>
		<description><![CDATA[AutoCAD . Rotate and Scale by Reference from Bradley Cantrell on Vimeo. Rotating and scaling an image by reference. The tutorial is by Peter Graves at the LSU Robert Reich School of Landscape Architecture]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/36376644?title=0&amp;byline=0&amp;portrait=0" width="651" height="366" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/36376644">AutoCAD . Rotate and Scale by Reference</a> from <a href="http://vimeo.com/visuallogic">Bradley Cantrell</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Rotating and scaling an image by reference. The tutorial is by Peter Graves at the LSU Robert Reich School of Landscape Architecture</p>
]]></content:encoded>
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		<item>
		<title>LA 1102 . Mini-Assignment 01</title>
		<link>http://lab.visual-logic.com/2012/02/la-1102-mini-assignment-01/</link>
		<comments>http://lab.visual-logic.com/2012/02/la-1102-mini-assignment-01/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 22:47:57 +0000</pubDate>
		<dc:creator>Bradley Cantrell</dc:creator>
				<category><![CDATA[Illustrator]]></category>
		<category><![CDATA[LA 1102]]></category>

		<guid isPermaLink="false">http://lab.visual-logic.com/?p=4327</guid>
		<description><![CDATA[LA 1102 Mini-Assignment 01 from Bradley Cantrell on Vimeo. Creating a diagram in Adobe Illustrator based on an underlying image. The tutorial is by Lucas Frey at the LSU Robert Reich School of Landscape Architecture]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/36376488?title=0&amp;byline=0&amp;portrait=0" width="601" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/36376488">LA 1102 Mini-Assignment 01</a> from <a href="http://vimeo.com/visuallogic">Bradley Cantrell</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Creating a diagram in Adobe Illustrator based on an underlying image. The tutorial is by Lucas Frey at the LSU Robert Reich School of Landscape Architecture</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Populate . Terrain</title>
		<link>http://lab.visual-logic.com/2012/02/populate-terrain/</link>
		<comments>http://lab.visual-logic.com/2012/02/populate-terrain/#comments</comments>
		<pubDate>Sun, 05 Feb 2012 18:24:58 +0000</pubDate>
		<dc:creator>Bradley Cantrell</dc:creator>
				<category><![CDATA[3ds max]]></category>
		<category><![CDATA[plugins]]></category>

		<guid isPermaLink="false">http://lab.visual-logic.com/?p=4218</guid>
		<description><![CDATA[Populate has developed a great plugin that helps when generating terrain meshes in 3ds max. The plugin will take nearly any splines you throw at it and create a mesh grid. Take a look at the plugin, it is free. &#160;]]></description>
			<content:encoded><![CDATA[<p>Populate has developed a great plugin that helps when generating terrain meshes in 3ds max. The plugin will take nearly any splines you throw at it and create a mesh grid. <a href="http://populate3d.com/products/terrain/">Take a look at the plugin, it is free</a>.</p>
<p><a href="http://populate3d.com/products/terrain/"><img class="alignnone" title="Populate Terrain" src="http://populate3d.com/wp-content/uploads/contour-lines.gif" alt="" width="616" height="198" /></a></p>
<p>&nbsp;</p>
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