LA 2101 : 3ds Max Fundamentals 1
User Inteface and Navigation
Concepts & Skills:
You should be able to identify and locate:
-the menu bar
-the file menu (i.e. application button)
-the main tool bar
-the graphite modeling tools
-the command panel
-the time and animation controls
-the time slider
-the status bar
-the four standard viewports: top, left, front and perspective
-the view cube
-the steering wheel
-the quad menu
You should be able to:
-change the active viewport
-change the view within a viewport (e.g. top, front, perspective)
-re-size a viewport
-switch between 1 and 4 viewports
-navigate (zoom, pan, orbit) within a viewport via:
-the middle mouse button / scroll wheel
-the view cube
-the steering wheel
You should also be familiar with the basic keyboard shortcuts.
Resources:
- -Textbook : Chapter 1
- –Autodesk 3ds Max Essential Skills : User Interface and Viewport Navigation
- -The New Boston : Introduction to the Interface
- -The New Boston : The Viewport
- –Basic Keyboard Shortcuts
Supplementary Resources:
- -The New Boston : More Views and Merging
- -Textbook : Keyboard Shortcuts List
[…] 1. User Interface and Navigation 2. Creating and Organizing Geometry 3. Transforming and Modifying Objects 4. Lighting and Materials 5. Creating and Moving Cameras 6. Animation […]