LA 2101 : 3ds Max Fundamentals 2
Creating and Organizing Geometry
Concepts & Skills:
You should be able to identify and locate:
-the create tab
-the layer manager
-the ‘grid and snaps settings’ menu
You should be able to:
-create basic 2-d and 3-d primitives (e.g. box, square) via:
-the mouse
-keyboard entry
-toggle between shaded and wireframe view (f3)
-toggle ‘edged faces’ on/off (f4)
-name objects
-change an object’s color
-draw lines
-convert lines and shapes to editable splines
-create new layers
-move an object to a given layer
-change the active layer
-hide, freeze, enable/disable rendering for a layer
-toggle snaps on/off (s)
-toggle angle snaps on/off (a)
-toggle percent snaps on/off
-change snap types
-turn the grid on/off (g)
-change the grid spacing
-change perspective view grid extents
-change major grid line spacing
-change units
Resources:
- -Textbook : Chapter 2
- –Autodesk 3ds Max Essential Skills : Create Objects (through 0:60)
- -The New Boston : Creating Basic Objects
- -The New Boston : Shapes and Splines (through 3:45)
- -MarcusDesigns : Organizing Using Layers