{LaB}
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  • Content
    • academia 76
      • LA 1102 13
      • LA 2101 18
        • fundamentals 12
      • LA 4101 42
    • admin 2
    • COAD 3
    • ecological systems 60
      • algae cultivation 9
      • Fertilizer Runoff and Watershed Health 2
      • geographic features 3
      • treatment wetlands 2
    • lab 1
      • Sediment Machine 1
    • physical models 19
    • plugins 1
    • realtime 1
    • representation 39
      • model 27
    • simulation 2
    • software 80
      • 3ds max 26
      • Adobe Photoshop 16
      • After Effects 12
      • ArcGIS 12
      • AutoCAD 9
      • City Engine 2
      • Google Earth 2
      • Grasshopper 3
      • Handbrake 1
      • Illustrator 5
      • Maya 2
      • Vue Xstream 3
    • technique 30
    • tutorial 59
  • Courses
    • LA 1102 . Landscape Representation II
      • Project01.Precedent
      • Project02.Concept
      • Project03.Illustrative
      • Project04.Perspective
      • Project05.Document
    • LA 2101 . Advanced Digital Representation
      • Project 1.0 digitalDIORAMA
      • Project 2.0 objectDEVICE
      • Project 3.0 environmentSURFACE
      • Project 4.0 dynamicELEMENTS
      • Project 5.0 hybridCOMPOSITE
    • LA 4101 . Illustrating Ecologies
    • LA 4301 . Advanced Site Grading and Terrain Manipulation
      • Project 1.0 . Document_Deconstruct
      • Project 2.0 . Iterative Processing
    • LA 4504 . Hybrid Analytical Representation
      • 001 . Site Mapping
      • 002 . Point/Grid . Digital Site Modeling
      • 003 . Technical Illustration . Annotations
      • 004 . Physical Site Modeling
      • 005 . Stop Motion Animation . Analog/Digital Deconstruction
      • 006 . Reverse Storyboard . Analysis
      • 007 . Technical Sketch . Sculpted Motion (CAD/CAM)
      • 008 . Technical Illustration and Documentation . Revise/Sketch/Annotate
    • LA 7103 . Landscape Media III: Narration, Temporal, and Generative Tools
      • Project 1.00 . Narrative
      • Project 2.00 . Temporal
      • Project 3.00 . Generative
      • Project 4.00 . Composite
        • + Project 4.0 composite | phase 1.00 | story board | BAYOU LAFOURCHE +
        • Project 4.0 New Orleans: Fall of the Armored City
        • Project 4.0 Phs.1 Turn New Orleans to Venice.
        • Project 4.0: Phase One:
  • Print
  • Annotations and diagrams on drawing

    Annotation and diagram on drawings could make them clear for the viewers or the readers, what the thing is, how the thing work, what is the relationship between each part, etc., happening on the boards. Drawings(even some constructive ones) could give the viewer subjective feelings by composing the object, then hue, saturation and brightness. Light, […]

    Posted: October 1st, 2013 ˑ  No Comments
    Filled under: Adobe Photoshop, Illustrator, representation
  • Grayscale as an Emotive Palette

    While not a hard science, there is a wealth of theory surrounding the psychology of color. Many suggest that black and white images give the viewer a sense of nostalgia. This is in part due to the history and original capabilities of image making and photography. However, the color range of an image goes beyond […]

    Posted: October 1st, 2013 ˑ  No Comments
    Filled under: representation, technique
  • Collage in the Digital Age

    The term “collage” comes from the French word cooler (meaning to glue).  Traditionally, final pieces were produced using an assemblage of different forms.  Although, the technique can be traced back hundreds of years, it found popularity as a “novelty” art in the early 20th century thanks to artist such as George Braque and Pablo Picasso. […]

    Posted: October 1st, 2013 ˑ  No Comments
    Filled under: Adobe Photoshop, Illustrator, representation
  • Creating a Landscape With Digital Collage

    Using collage allowed me to digitally bring together textures and pieces of individual images in Photoshop to build a completely new scene in. My collage process created a new landscape with a certain mood, weather condition, time of day, while also adding new depth and dimension to my base imagery. My collage process started with […]

    Posted: October 1st, 2013 ˑ  No Comments
    Filled under: Adobe Photoshop, technique, tutorial
  • Futurism Meet Motion Blur

    To construct a narrative concerning the development of land use areas and encroachment within the Louisiana landscape, I conducted a study to connect these spaces through movement using stationary images. The narrative begins with a study of twentieth century futurist paintings and sculptures as references for creating movement of a still object, a fence. The […]

    Posted: September 30th, 2013 ˑ  No Comments
    Filled under: Adobe Photoshop
  • Polyvision: Wide Aspect Ratio Photography

    -Scene from Napoleon, 1927 silent film. Building a Panorama A landscape triptych is achieved by using conventional photography techniques and digital editing with Adobe Photoshop.  The panorama is composed by three sequential 35mm DSLR pictures that give a sweeping view of the scenery.  The three photos should overlap somewhat, and have the exact same horizon […]

    Posted: September 30th, 2013 ˑ  No Comments
    Filled under: Adobe Photoshop, technique, tutorial
  • Technical Illustration

    Hidden Line rendering in 3ds max is a tool to create an alternate vision to aid in the modeling process. The option is located under render setup, clicking the Quicksilver renderer (New with 2012 edition) and creating a Visual Style by choosing Hidden Line from the menu. This view does not require materials,  and unlike […]

    Posted: September 30th, 2013 ˑ  No Comments
    Filled under: ecological systems, model, representation
  • Sediment Machine

    The sediment machine is a physical model to test the influence of obstructions on the patterning of sediment deposition and erosion.  The model, 20″x30″x3.5″, is constructed of an MDF base with an acrylic surface, and a recirculating water system made from a simple pond pump in a plastic bucket, plastic tubing, and a copper pipe. […]

    Posted: September 25th, 2013 ˑ  No Comments
    Filled under: lab, physical models, Sediment Machine
  • Modeling the Impact of Dredge Canals

    I focused on studying dredge canals and pipelines and their impact on deltaic coastal marshes and barrier lands ecoregion. I started out by mapping manmade interventions like pipelines, highways, railroads etc. in GIS. Through my research and mapping I realized that most of the infrastructure runs east to west whereas the natural drainage pattern is […]

    Posted: March 10th, 2013 ˑ  No Comments
    Filled under: physical models, representation, technique
  • Acrylic + Laser Cut

    After receiving this assignment, I was attracted by the spot where two canals join together, where next to the drown plantation Kristi ever told about. The ecotones of the given site are narrow holocene meander belts surrounded by deltaic coastal marshes. Due to the severe sea erosion, people living here tend to move to highland. […]

    Posted: March 8th, 2013 ˑ  No Comments
    Filled under: model, physical models, representation, technique
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