{LaB}
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  • Content
    • academia 76
      • LA 1102 13
      • LA 2101 18
        • fundamentals 12
      • LA 4101 42
    • admin 2
    • COAD 3
    • ecological systems 60
      • algae cultivation 9
      • Fertilizer Runoff and Watershed Health 2
      • geographic features 3
      • treatment wetlands 2
    • lab 1
      • Sediment Machine 1
    • physical models 19
    • plugins 1
    • realtime 1
    • representation 39
      • model 27
    • simulation 2
    • software 80
      • 3ds max 26
      • Adobe Photoshop 16
      • After Effects 12
      • ArcGIS 12
      • AutoCAD 9
      • City Engine 2
      • Google Earth 2
      • Grasshopper 3
      • Handbrake 1
      • Illustrator 5
      • Maya 2
      • Vue Xstream 3
    • technique 30
    • tutorial 59
  • Courses
    • LA 1102 . Landscape Representation II
      • Project01.Precedent
      • Project02.Concept
      • Project03.Illustrative
      • Project04.Perspective
      • Project05.Document
    • LA 2101 . Advanced Digital Representation
      • Project 1.0 digitalDIORAMA
      • Project 2.0 objectDEVICE
      • Project 3.0 environmentSURFACE
      • Project 4.0 dynamicELEMENTS
      • Project 5.0 hybridCOMPOSITE
    • LA 4101 . Illustrating Ecologies
    • LA 4301 . Advanced Site Grading and Terrain Manipulation
      • Project 1.0 . Document_Deconstruct
      • Project 2.0 . Iterative Processing
    • LA 4504 . Hybrid Analytical Representation
      • 001 . Site Mapping
      • 002 . Point/Grid . Digital Site Modeling
      • 003 . Technical Illustration . Annotations
      • 004 . Physical Site Modeling
      • 005 . Stop Motion Animation . Analog/Digital Deconstruction
      • 006 . Reverse Storyboard . Analysis
      • 007 . Technical Sketch . Sculpted Motion (CAD/CAM)
      • 008 . Technical Illustration and Documentation . Revise/Sketch/Annotate
    • LA 7103 . Landscape Media III: Narration, Temporal, and Generative Tools
      • Project 1.00 . Narrative
      • Project 2.00 . Temporal
      • Project 3.00 . Generative
      • Project 4.00 . Composite
        • + Project 4.0 composite | phase 1.00 | story board | BAYOU LAFOURCHE +
        • Project 4.0 New Orleans: Fall of the Armored City
        • Project 4.0 Phs.1 Turn New Orleans to Venice.
        • Project 4.0: Phase One:
  • Print
  • Framework Prototype revisited

    Iteration 1:  Conceptual Prototype of different energy sources’ consumption over time and acceptance over time.  A full built model could utilize clear acrylic in place of the particle board as well as colored lines.  Casting in resin also an option as are acrylic laser-cut cross members. – Iteration 2: Study charting multiple energy sources (algae, wind, solar, bio-fuels, hyrdogen, […]

    Posted: March 10th, 2010 ˑ  No Comments
    Filled under: algae cultivation, LA 4101
  • {prototyping}

    something is happening… prototype 1.0: section model of transect from golden meadow to port fourchon This was my first pass at modeling a transect of the ecology of the oil infrastructure + ecology of the wetlands. The sections are at 1″:40′ which still doesn’t allow for much area of the terrain to be included. The […]

    Posted: March 9th, 2010 ˑ  No Comments
    Filled under: ecological systems, LA 4101
  • prototype storyboard v1

    [storyboard] This is the first storyboard version. Basically, it starts from the framework to introduce basic data and research about golf courses. Then it shows ways to improve water system of Audubon golf course. As discussed in the framework part, the course could provide some areas like golf ponds or other lowland areas as water […]

    Posted: March 9th, 2010 ˑ  No Comments
    Filled under: ecological systems, LA 4101
  • Molecular Visualization

    The following posts include prototypes for modeling styles relevant to our project.  Our project representation will show and explain pollution of water systems from agricultural sites.  There are many media styles using 3D Studio Max and Particle Flow to show pollution and molecular infiltration not only as objects, but as systematic and active process. Perhaps […]

    Posted: March 9th, 2010 ˑ  No Comments
    Filled under: Fertilizer Runoff and Watershed Health, LA 4101
  • prototype sample [experience]

    [experience] This sample is to show the experience of a void golf pond turning to a bird island. The space of those golf ponds could be more responsible for the overall ecological habitats. The sample is created by 3ds max and vue. I use 3ds max to create the terrain part and vue to create […]

    Posted: March 9th, 2010 ˑ  No Comments
    Filled under: ecological systems, LA 4101
  • Prototypes

    Our first prototype is a 3D diagram for the Framework of Algae Cultivation.  It is comprised of chipboard that has been cut with the laser cutter in the woodshop.  The basic shape is a line graph of all CO2 emmisions from 1752 to Present.  The narrow side represents the acceptance rate of algae fuel over […]

    Posted: March 3rd, 2010 ˑ  No Comments
    Filled under: algae cultivation, LA 4101
  • {experience}

    This is the most ephemeral component of the project. I would like to be able to capture the experience of dynamic processes process involved. Perhaps there is a way to condense time to express one location at various moments so that systems which operate at a humanly imperceptible speed may become visible. For example, the […]

    Posted: March 3rd, 2010 ˑ  No Comments
    Filled under: ecological systems, LA 4101
  • {framework}

    Louisiana’s oil and gas infrastructure is a complex system. As a physical infrastructure it consists of wells, pipes, off-shore oil rigs, refining stations, submerged barges, and other technologies. I would like to better understand the intersection between these built and natural ecologies and explore the dynamic processes that result from the evolving interface between the […]

    Posted: March 3rd, 2010 ˑ  No Comments
    Filled under: ecological systems, LA 4101
  • Visualizations

    Several examples of animations/illustrations that provide interesting methods for visualization. Hyper-real architectural visualization. Squint/Opera Melbourne Future Wheel Illustration

    Posted: March 2nd, 2010 ˑ  No Comments
    Filled under: representation, technique
  • Creating a Terrain with the Displace Modifier

    First you will need to get a Digital Elevation Model (DEM) of a specific location.  In this case we are using a DEM of the NW Laurel Hill (Louisiana) USGS quadrant. You will need to convert the DEM file into an image file (such as jpg) using GIS.  Black represents low areas, white represent high areas. Check […]

    Posted: February 28th, 2010 ˑ  1 Comment
    Filled under: 3ds max, tutorial
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