{LaB}
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  • Content
    • academia 76
      • LA 1102 13
      • LA 2101 18
        • fundamentals 12
      • LA 4101 42
    • admin 2
    • COAD 3
    • ecological systems 60
      • algae cultivation 9
      • Fertilizer Runoff and Watershed Health 2
      • geographic features 3
      • treatment wetlands 2
    • lab 1
      • Sediment Machine 1
    • physical models 19
    • plugins 1
    • realtime 1
    • representation 39
      • model 27
    • simulation 2
    • software 80
      • 3ds max 26
      • Adobe Photoshop 16
      • After Effects 12
      • ArcGIS 12
      • AutoCAD 9
      • City Engine 2
      • Google Earth 2
      • Grasshopper 3
      • Handbrake 1
      • Illustrator 5
      • Maya 2
      • Vue Xstream 3
    • technique 30
    • tutorial 59
  • Courses
    • LA 1102 . Landscape Representation II
      • Project01.Precedent
      • Project02.Concept
      • Project03.Illustrative
      • Project04.Perspective
      • Project05.Document
    • LA 2101 . Advanced Digital Representation
      • Project 1.0 digitalDIORAMA
      • Project 2.0 objectDEVICE
      • Project 3.0 environmentSURFACE
      • Project 4.0 dynamicELEMENTS
      • Project 5.0 hybridCOMPOSITE
    • LA 4101 . Illustrating Ecologies
    • LA 4301 . Advanced Site Grading and Terrain Manipulation
      • Project 1.0 . Document_Deconstruct
      • Project 2.0 . Iterative Processing
    • LA 4504 . Hybrid Analytical Representation
      • 001 . Site Mapping
      • 002 . Point/Grid . Digital Site Modeling
      • 003 . Technical Illustration . Annotations
      • 004 . Physical Site Modeling
      • 005 . Stop Motion Animation . Analog/Digital Deconstruction
      • 006 . Reverse Storyboard . Analysis
      • 007 . Technical Sketch . Sculpted Motion (CAD/CAM)
      • 008 . Technical Illustration and Documentation . Revise/Sketch/Annotate
    • LA 7103 . Landscape Media III: Narration, Temporal, and Generative Tools
      • Project 1.00 . Narrative
      • Project 2.00 . Temporal
      • Project 3.00 . Generative
      • Project 4.00 . Composite
        • + Project 4.0 composite | phase 1.00 | story board | BAYOU LAFOURCHE +
        • Project 4.0 New Orleans: Fall of the Armored City
        • Project 4.0 Phs.1 Turn New Orleans to Venice.
        • Project 4.0: Phase One:
  • Print
  • LA 2101 : Project 5.0 – Preparing your model for the 3D printer

    This tutorial explains how to prepare your file for the 3D printer Once you are done with the digital model of your landscape, it is time to prepare your file for the analog model. At first you have to decide which components of your digital model you will use to create your analog model. Open […]

    Posted: November 15th, 2010 ˑ  1 Comment
    Filled under: 3ds max, LA 2101, tutorial
  • LA 2101 : Project 5.0 – Preparing your model for the laser cutter

      This tutorial explains how to prepare your file for the laser cutter. Once you are done with the digital model of your landscape, it is time to prepare your file for the analog model. At first you have to decide which components of your digital model you will use to create your analog model. […]

    Posted: November 15th, 2010 ˑ  1 Comment
    Filled under: 3ds max, LA 2101, tutorial
  • LA 2101 : Project 5.0 – Scaling Your Model

    For our digital model, each person’s plot is 3200 feet square and contains some combination of terrain, water, vegetation, and architecture. For our physical model, each plot will be 8 inches square and contain only terrain. This necessitates simplifying your digital model and scaling it down to 8 inches square, in preparation for using the […]

    Posted: November 12th, 2010 ˑ  No Comments
    Filled under: 3ds max, LA 2101, tutorial
  • 3ds Max Curve Editor

    Overview The curve editor is a feature in 3ds Max which allows the user to visualize and modify an object’s parameters over time. Anything which can be animated (changed over time) can be controlled in the curve editor. In the editor, objects’ parameters are mapped on a 2d graph. Time is represented on the x-axis […]

    Posted: October 29th, 2010 ˑ  No Comments
    Filled under: 3ds max, tutorial
  • 3ds Max Materials

    3ds Max 2011 introduces a new way of configuring materials, the slate material editor. Though the older material editor (now referred to as the ‘compact material editor’) is still available, the slate material editor offers a more efficient and intuitive interface. The relationships between a scene’s materials and the ‘maps’ which define their parameters are […]

    Posted: October 18th, 2010 ˑ  No Comments
    Filled under: 3ds max, tutorial
  • Link Page 4: Cameras and Lighting

    This page provides the basics for setting up cameras and lighting 3ds Max. The first tutorial introduces following topics: Creating cameras Moving the camera Moving the target Functions of the camera tools The second tutorial shows you how to: Link a camera to a spline The next topic is the Mental Ray daylight system. The […]

    Posted: October 10th, 2010 ˑ  No Comments
    Filled under: fundamentals, LA 2101
  • Link Page 5: Animation

    This page shows you the basics of animations in 3ds Max. The first tutorial explains: Keyframes Time configuration Auto Key Set Key Deleting Keyframes The next tutorial explains: The different colors of keyframes Moving objects on splines (trajectories) This tutorial covers the topics mentioned above, but goes into more detail, by showing you how to […]

    Posted: October 8th, 2010 ˑ  No Comments
    Filled under: fundamentals, LA 2101
  • Link Page 3: Materials

    This page links you to the most important tutorial about creating materials in 3ds Max. Most of the tutorials show the usage of theĀ  ‘Compact Material Editor’ which is still included in the newest versions of 3ds Max. Switching between the ‘Compact Material Editor’ and the ‘Slate Material Editor’ is possible at any time. The […]

    Posted: October 8th, 2010 ˑ  No Comments
    Filled under: fundamentals, LA 2101
  • Link Page 2: Modeling and Manipulating Geometry

    The Focus on this page is about creating complex geometry. Once you started your project you will soon realize that you need unique geometry that is not covered by the ‘standard’ or the ‘extended’ primitives. The first tutorial briefly introduces you to: Edit Mesh Sub-objects Normals Soft Selection The second tutorial explains: How Modifiers are […]

    Posted: October 6th, 2010 ˑ  No Comments
    Filled under: fundamentals, LA 2101
  • Link Page 1: Scene Organization

    In this page, tutorial are posted to help you progress with your second project. The Focus on this page is about setting up your scene. If you organize your scene appropriately it will be a lot easier to work in 3ds Max, when your scene becomes more and more complex. The first tutorial covers following […]

    Posted: October 6th, 2010 ˑ  No Comments
    Filled under: fundamentals, LA 2101
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