{LaB}
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  • Content
    • academia 76
      • LA 1102 13
      • LA 2101 18
        • fundamentals 12
      • LA 4101 42
    • admin 2
    • COAD 3
    • ecological systems 60
      • algae cultivation 9
      • Fertilizer Runoff and Watershed Health 2
      • geographic features 3
      • treatment wetlands 2
    • lab 1
      • Sediment Machine 1
    • physical models 19
    • plugins 1
    • realtime 1
    • representation 39
      • model 27
    • simulation 2
    • software 80
      • 3ds max 26
      • Adobe Photoshop 16
      • After Effects 12
      • ArcGIS 12
      • AutoCAD 9
      • City Engine 2
      • Google Earth 2
      • Grasshopper 3
      • Handbrake 1
      • Illustrator 5
      • Maya 2
      • Vue Xstream 3
    • technique 30
    • tutorial 59
  • Courses
    • LA 1102 . Landscape Representation II
      • Project01.Precedent
      • Project02.Concept
      • Project03.Illustrative
      • Project04.Perspective
      • Project05.Document
    • LA 2101 . Advanced Digital Representation
      • Project 1.0 digitalDIORAMA
      • Project 2.0 objectDEVICE
      • Project 3.0 environmentSURFACE
      • Project 4.0 dynamicELEMENTS
      • Project 5.0 hybridCOMPOSITE
    • LA 4101 . Illustrating Ecologies
    • LA 4301 . Advanced Site Grading and Terrain Manipulation
      • Project 1.0 . Document_Deconstruct
      • Project 2.0 . Iterative Processing
    • LA 4504 . Hybrid Analytical Representation
      • 001 . Site Mapping
      • 002 . Point/Grid . Digital Site Modeling
      • 003 . Technical Illustration . Annotations
      • 004 . Physical Site Modeling
      • 005 . Stop Motion Animation . Analog/Digital Deconstruction
      • 006 . Reverse Storyboard . Analysis
      • 007 . Technical Sketch . Sculpted Motion (CAD/CAM)
      • 008 . Technical Illustration and Documentation . Revise/Sketch/Annotate
    • LA 7103 . Landscape Media III: Narration, Temporal, and Generative Tools
      • Project 1.00 . Narrative
      • Project 2.00 . Temporal
      • Project 3.00 . Generative
      • Project 4.00 . Composite
        • + Project 4.0 composite | phase 1.00 | story board | BAYOU LAFOURCHE +
        • Project 4.0 New Orleans: Fall of the Armored City
        • Project 4.0 Phs.1 Turn New Orleans to Venice.
        • Project 4.0: Phase One:
  • Print
  • Adobe Photoshop . Perspective Textures

    Adobe Photoshop . Perspective Textures  from Bradley Cantrell on Vimeo. Tutorial on adjusting Adobe Photoshop textures into perspective scenes for LA 1102 by Peter Summerlin

    Posted: May 30th, 2012 ˑ  1 Comment
    Filled under: Adobe Photoshop, LA 1102, tutorial
  • Adobe Photoshop . pattern overlay

    Adobe Photoshop . pattern overlay  from Bradley Cantrell on Vimeo. Tutorial on creating and storing Adobe Photoshop patterns for LA 1102 by Lucas Frey

    Posted: May 30th, 2012 ˑ  No Comments
    Filled under: Adobe Photoshop, LA 1102, tutorial
  • 3ds Max . Edit poly modifier

    3ds Max . Edit poly modifier  from Bradley Cantrell on Vimeo. Tutorial on creating and modifying 3ds max primitive objects using the edit poly modifier for LA 1102 by Lucas Frey

    Posted: May 30th, 2012 ˑ  No Comments
    Filled under: 3ds max, LA 1102, tutorial
  • 3ds Max . UVW mapping

    3ds Max . UVW mapping  from Bradley Cantrell on Vimeo. Tutorial on creating 3ds max materials utilizing the UVW map modifier for LA 1102 by Lucas Frey

    Posted: May 30th, 2012 ˑ  No Comments
    Filled under: 3ds max, LA 1102, tutorial
  • 3ds Max . Creating Daylight Systems, Target Cameras, and Render Setup

    3ds Max . Creating Daylight Systems, Target Cameras, and Render Setup from Bradley Cantrell on Vimeo. Tutorial on creating and modifying 3ds Max Daylight Systems and adjusting the Render Setup for LA 1102 by Lucas Frey

    Posted: May 30th, 2012 ˑ  No Comments
    Filled under: 3ds max, LA 1102, tutorial
  • Create 3d Models from 2d Geographic Data: CityEngine (v10.3) and OpenStreetMap

    Tutorial Files This exercise explains how to create detailed 3d models  from geographic data, utilizing CityEngine software and free open source geographic data from OpenStreetMap (www.openstreetmap.org) OpenStreetMap is “a free editable map of the whole world.  It allows user to view, edit and use geographical data.” OpenStreetMap can export geographic data that can be used […]

    Posted: April 4th, 2012 ˑ  No Comments
    Filled under: ArcGIS, City Engine, tutorial, Vue Xstream
  • Create 3d Models from 2d Geographic Data: GIS –> CityEngine –> Vue

    This exercise explains how to create detailed 3d models  from geographic data utilizing ArcGIS, CityEngine, and Vue software. Tutorial Files The tutorial will cover three main steps: 1. Exporting vector linework (streets) from ArcGIS10 2. Importing line segments into CityEngine, creating models, exporting to Vue 3. Importing models into Vue, adding vegetation and atmosphere (clouds), […]

    Posted: April 4th, 2012 ˑ  No Comments
    Filled under: ArcGIS, City Engine, tutorial, Vue Xstream
  • Inserting and Scaling Images in Model Space

    1. In the AutoCAD Classic Workspace, select Insert>Raster Image Reference from the menu bar. 2. Navigate to image, and specify scale and location on screen 3. First click to set location, second click to set scale 4. You must have a known distance to measure (large distances are more accurate) and set the scale 5. […]

    Posted: February 26th, 2012 ˑ  No Comments
    Filled under: AutoCAD, LA 1102, tutorial
  • Illustrator Drawing Setup from ACAD Linework

    Illustrator . Drawing Setup from ACAD Linework from Bradley Cantrell on Vimeo. Tutorial on Adobe Illustrator layers and drawing organization for LA 1102 by Peter Summerlin

    Posted: February 22nd, 2012 ˑ  No Comments
    Filled under: AutoCAD, Illustrator, LA 1102, tutorial
  • AutoCAD . Paperspace

    AutoCAD . Paperspace from Bradley Cantrell on Vimeo. Tutorial on AutoCAD paperspace for LA 1102 by Peter Summerlin

    Posted: February 22nd, 2012 ˑ  No Comments
    Filled under: AutoCAD, LA 1102, tutorial
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