{LaB}
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  • Content
    • academia 76
      • LA 1102 13
      • LA 2101 18
        • fundamentals 12
      • LA 4101 42
    • admin 2
    • COAD 3
    • ecological systems 60
      • algae cultivation 9
      • Fertilizer Runoff and Watershed Health 2
      • geographic features 3
      • treatment wetlands 2
    • lab 1
      • Sediment Machine 1
    • physical models 19
    • plugins 1
    • realtime 1
    • representation 39
      • model 27
    • simulation 2
    • software 80
      • 3ds max 26
      • Adobe Photoshop 16
      • After Effects 12
      • ArcGIS 12
      • AutoCAD 9
      • City Engine 2
      • Google Earth 2
      • Grasshopper 3
      • Handbrake 1
      • Illustrator 5
      • Maya 2
      • Vue Xstream 3
    • technique 30
    • tutorial 59
  • Courses
    • LA 1102 . Landscape Representation II
      • Project01.Precedent
      • Project02.Concept
      • Project03.Illustrative
      • Project04.Perspective
      • Project05.Document
    • LA 2101 . Advanced Digital Representation
      • Project 1.0 digitalDIORAMA
      • Project 2.0 objectDEVICE
      • Project 3.0 environmentSURFACE
      • Project 4.0 dynamicELEMENTS
      • Project 5.0 hybridCOMPOSITE
    • LA 4101 . Illustrating Ecologies
    • LA 4301 . Advanced Site Grading and Terrain Manipulation
      • Project 1.0 . Document_Deconstruct
      • Project 2.0 . Iterative Processing
    • LA 4504 . Hybrid Analytical Representation
      • 001 . Site Mapping
      • 002 . Point/Grid . Digital Site Modeling
      • 003 . Technical Illustration . Annotations
      • 004 . Physical Site Modeling
      • 005 . Stop Motion Animation . Analog/Digital Deconstruction
      • 006 . Reverse Storyboard . Analysis
      • 007 . Technical Sketch . Sculpted Motion (CAD/CAM)
      • 008 . Technical Illustration and Documentation . Revise/Sketch/Annotate
    • LA 7103 . Landscape Media III: Narration, Temporal, and Generative Tools
      • Project 1.00 . Narrative
      • Project 2.00 . Temporal
      • Project 3.00 . Generative
      • Project 4.00 . Composite
        • + Project 4.0 composite | phase 1.00 | story board | BAYOU LAFOURCHE +
        • Project 4.0 New Orleans: Fall of the Armored City
        • Project 4.0 Phs.1 Turn New Orleans to Venice.
        • Project 4.0: Phase One:
  • Print
  • Algal Fuel Model [technique] Documentation

         

    Posted: May 13th, 2010 ˑ  No Comments
    Filled under: physical models, tutorial
  • Prototype III

    [framework]: Our third prototype involved continuing the development of our plaster topographical panels.  Using the Analog: Digital New Orleans project as a precedent, we were able to refine the frame for our plaster mold. We utilized 2x4s held together by c-clamps to make the frame easier to put together, take apart, clean, and reuse for […]

    Posted: May 10th, 2010 ˑ  No Comments
    Filled under: ecological systems, LA 4101
  • Pointline Marshes Project . PREX

    Interesting example of experimentation taking place by Alan Berger and others at MIT and the GSD. The work involves examining different wetland configurations and how they effect the flow of water to maximize the cleansing effectiveness of the vegetation. The forms and experiments are beautiful and intriguing, it is great to see hydraulic experiments taking […]

    Posted: April 27th, 2010 ˑ  No Comments
    Filled under: model, representation
  • protoype growing vegetation

    Click here to check out how to make growing vegetation.

    Posted: April 11th, 2010 ˑ  No Comments
    Filled under: ecological systems, LA 4101
  • protoype storyboard v2

    Posted: March 29th, 2010 ˑ  No Comments
    Filled under: ecological systems, LA 4101
  • {schedule}

    March 24 (wed) – have all of necessary data collected – bathymetric/elevation – breakline/surface – wetland gradient – salinity – infrastructure: oil wells, pipes, refineries, roads March 27 (sat) – transfer data into autocade files – cut scaled sections on laser cutter – material testing/experimentation March 31 (wed) – construction of larger model framework – […]

    Posted: March 24th, 2010 ˑ  No Comments
    Filled under: ecological systems, LA 4101
  • prototype 5.0- precision & abstraction

    So with my model, I realize I need to be more precise in what I am representing. The first step towards that is to collect more accurate information. I compiled a large ArcMap document with the following data of my Golden Meadow- Port Fourchon transect: – bathymetric/topography data – breakline data (change in surface cover […]

    Posted: March 24th, 2010 ˑ  No Comments
    Filled under: ecological systems, LA 4101
  • Schedule

    March, 2010 Wed.24 – Finish model prototype construction. Continue search for plastic particles. Sat.27 – Start Framework terrain models in Civil 3D. Collect all river profiles. Wed.31 – Continue work on terrain models and profiles(Now using Photoshop/3ds max). Model maintenance/fine-tuning. April, 2010 Spring Break – determine life of model prototype, start construction of larger model […]

    Posted: March 24th, 2010 ˑ  No Comments
    Filled under: ecological systems, LA 4101
  • Printed 3d “moment-piece” models

    Political Piece This piece reflects politics in that these energy industries are unable to penetrate, or intersect politics, instead, the piece redirects the energy industries’ force into ascension, decline, or continued stability. Economics piece This piece reflects the economy’s effects on industries. Specifically, because of a set number of possible consumers, as one energy source […]

    Posted: March 23rd, 2010 ˑ  No Comments
    Filled under: ecological systems, LA 4101
  • Prototype II

    [framework]: We used the laser cutter to cut an inverse chipboard topography model to use as a mold.  We constructed a small wooden frame in which the chipboard mold would fit. The cracks of the frame were filled with clay and both the wood frame and the chipboard mold were coated in Vaseline to prevent […]

    Posted: March 22nd, 2010 ˑ  No Comments
    Filled under: ecological systems, LA 4101
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