{LaB}
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  • Content
    • academia 76
      • LA 1102 13
      • LA 2101 18
        • fundamentals 12
      • LA 4101 42
    • admin 2
    • COAD 3
    • ecological systems 60
      • algae cultivation 9
      • Fertilizer Runoff and Watershed Health 2
      • geographic features 3
      • treatment wetlands 2
    • lab 1
      • Sediment Machine 1
    • physical models 19
    • plugins 1
    • realtime 1
    • representation 39
      • model 27
    • simulation 2
    • software 80
      • 3ds max 26
      • Adobe Photoshop 16
      • After Effects 12
      • ArcGIS 12
      • AutoCAD 9
      • City Engine 2
      • Google Earth 2
      • Grasshopper 3
      • Handbrake 1
      • Illustrator 5
      • Maya 2
      • Vue Xstream 3
    • technique 30
    • tutorial 59
  • Courses
    • LA 1102 . Landscape Representation II
      • Project01.Precedent
      • Project02.Concept
      • Project03.Illustrative
      • Project04.Perspective
      • Project05.Document
    • LA 2101 . Advanced Digital Representation
      • Project 1.0 digitalDIORAMA
      • Project 2.0 objectDEVICE
      • Project 3.0 environmentSURFACE
      • Project 4.0 dynamicELEMENTS
      • Project 5.0 hybridCOMPOSITE
    • LA 4101 . Illustrating Ecologies
    • LA 4301 . Advanced Site Grading and Terrain Manipulation
      • Project 1.0 . Document_Deconstruct
      • Project 2.0 . Iterative Processing
    • LA 4504 . Hybrid Analytical Representation
      • 001 . Site Mapping
      • 002 . Point/Grid . Digital Site Modeling
      • 003 . Technical Illustration . Annotations
      • 004 . Physical Site Modeling
      • 005 . Stop Motion Animation . Analog/Digital Deconstruction
      • 006 . Reverse Storyboard . Analysis
      • 007 . Technical Sketch . Sculpted Motion (CAD/CAM)
      • 008 . Technical Illustration and Documentation . Revise/Sketch/Annotate
    • LA 7103 . Landscape Media III: Narration, Temporal, and Generative Tools
      • Project 1.00 . Narrative
      • Project 2.00 . Temporal
      • Project 3.00 . Generative
      • Project 4.00 . Composite
        • + Project 4.0 composite | phase 1.00 | story board | BAYOU LAFOURCHE +
        • Project 4.0 New Orleans: Fall of the Armored City
        • Project 4.0 Phs.1 Turn New Orleans to Venice.
        • Project 4.0: Phase One:
  • Print
  • 3ds Max NURBS Modeling

    NURBS (Non-Uniform Rational Basis Splines) are a type of spline which is particularly useful for modeling smooth 3d surfaces.  The lines themselves, called NURBS curves, are used to create NURBS surfaces or objects.  An overview of NURBS, with links and examples, is available here. In this tutorial, we will use NURBS to create highly curved […]

    Posted: August 23rd, 2010 ˑ  No Comments
    Filled under: 3ds max, tutorial
  • 3ds Max Splines / Lofting

    A spline is a curved line, defined by three or more vertices.  It can be 2-dimensional, with all its vertices on a single plane, or 3-d. Splines allow the user to create smoothly-curved lines with high precision.  A spline’s shape can be controlled by changing the position, and other properties, of its vertices. In this […]

    Posted: August 23rd, 2010 ˑ  No Comments
    Filled under: 3ds max, tutorial
  • Coastal Sustainability Studio . Summer 2010

    I spent a portion of the summer working on several illustrations for the LSU Coastal Sustainability Studio (background @ link). The studio collaborated with Guy Nordenson to create an exhibit at the Venice Biennale looking at sea level rise and methods to create coastal infrastructure through sediment diversions and other soft infrastructures. In conjunction with […]

    Posted: August 22nd, 2010 ˑ  No Comments
    Filled under: academia, representation, technique
  • 3ds Max Diorama

    This tutorial details the process of creating a digital ‘diorama’ using 3ds Max 2011.   The basic idea is to map images onto 2-dimensional planes, and arrange the planes in 3-dimensional space to form the illusion of 3d objects in space.  It is sometimes also necessary to make certain parts of the mapped images transparent, […]

    Posted: August 17th, 2010 ˑ  No Comments
    Filled under: 3ds max, LA 2101, tutorial
  • {animation: ecology of oil & gas infrastructure}

    An exploration of Louisiana’s Gulf Coast landscape as an ecology comprised of an industrial oil and gas infrastructure and natural wetlands.

    Posted: May 15th, 2010 ˑ  No Comments
    Filled under: ecological systems, LA 4101
  • modeling ecology of oil & gas infrastructure

    Posted: May 14th, 2010 ˑ  No Comments
    Filled under: physical models, tutorial
  • Creating an Underwater Scene in Vue

    Open the underwater atmosphere preset to load an optimized light setup. Create a terrain. In this case we use a standard heightfield procedural terrain. Apply a suitable material for the underwater terrain. Create a water plane and adjust the height relative to the terrain. Place the camera below the water plane and above the terrain. […]

    Posted: May 14th, 2010 ˑ  No Comments
    Filled under: tutorial, Vue Xstream
  • Particle Playground

    Particle Playground [after effects] Our project utilized the particle playground effect to simulate sedimentation of the Mississippi River Basin.  We started by importing existing topographical line-work for the Mississippi River and its tributaries into the projects folder.  Multiple particle generators (set on cannon control) were added   to the composition.  We used the river line-work to […]

    Posted: May 14th, 2010 ˑ  No Comments
    Filled under: After Effects, tutorial
  • Plaster Contour Model

    A topographic model of the Mississippi River Basin was constructed of plaster at a horizontal scale of 1” = 33,333’ and a vertical scale of 1” = 9,600’.  Each layer of chipboard represents 300’ vertically.  Developed at a 4:3 ratio to match the projection capacity, the model consisted of 12 15” x 15” panels which […]

    Posted: May 14th, 2010 ˑ  No Comments
    Filled under: physical models, tutorial
  • Algal Fuel Animation [technique] Documentation

    final animation_process {algae——->biofuel} Technique Documentation technique_01 {3-D modeling} To create the animation, first I had to created a model as a 3-D diagram of the process. This was done using SketchUp and SUPodium Renderer Plug-In for rendering. One important aspect in creating this file was making separate layers for all of the components I would […]

    Posted: May 13th, 2010 ˑ  No Comments
    Filled under: After Effects, tutorial
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