{LaB}
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  • Content
    • academia 76
      • LA 1102 13
      • LA 2101 18
        • fundamentals 12
      • LA 4101 42
    • admin 2
    • COAD 3
    • ecological systems 60
      • algae cultivation 9
      • Fertilizer Runoff and Watershed Health 2
      • geographic features 3
      • treatment wetlands 2
    • lab 1
      • Sediment Machine 1
    • physical models 19
    • plugins 1
    • realtime 1
    • representation 39
      • model 27
    • simulation 2
    • software 80
      • 3ds max 26
      • Adobe Photoshop 16
      • After Effects 12
      • ArcGIS 12
      • AutoCAD 9
      • City Engine 2
      • Google Earth 2
      • Grasshopper 3
      • Handbrake 1
      • Illustrator 5
      • Maya 2
      • Vue Xstream 3
    • technique 30
    • tutorial 59
  • Courses
    • LA 1102 . Landscape Representation II
      • Project01.Precedent
      • Project02.Concept
      • Project03.Illustrative
      • Project04.Perspective
      • Project05.Document
    • LA 2101 . Advanced Digital Representation
      • Project 1.0 digitalDIORAMA
      • Project 2.0 objectDEVICE
      • Project 3.0 environmentSURFACE
      • Project 4.0 dynamicELEMENTS
      • Project 5.0 hybridCOMPOSITE
    • LA 4101 . Illustrating Ecologies
    • LA 4301 . Advanced Site Grading and Terrain Manipulation
      • Project 1.0 . Document_Deconstruct
      • Project 2.0 . Iterative Processing
    • LA 4504 . Hybrid Analytical Representation
      • 001 . Site Mapping
      • 002 . Point/Grid . Digital Site Modeling
      • 003 . Technical Illustration . Annotations
      • 004 . Physical Site Modeling
      • 005 . Stop Motion Animation . Analog/Digital Deconstruction
      • 006 . Reverse Storyboard . Analysis
      • 007 . Technical Sketch . Sculpted Motion (CAD/CAM)
      • 008 . Technical Illustration and Documentation . Revise/Sketch/Annotate
    • LA 7103 . Landscape Media III: Narration, Temporal, and Generative Tools
      • Project 1.00 . Narrative
      • Project 2.00 . Temporal
      • Project 3.00 . Generative
      • Project 4.00 . Composite
        • + Project 4.0 composite | phase 1.00 | story board | BAYOU LAFOURCHE +
        • Project 4.0 New Orleans: Fall of the Armored City
        • Project 4.0 Phs.1 Turn New Orleans to Venice.
        • Project 4.0: Phase One:
  • Print
  • AutoCAD . Dimensions and Lineweight

    AutoCAD . Dimensons and Lineweights from Bradley Cantrell on Vimeo. Tutorial on AutoCAD dimensions and lineweights for LA 1102 by Peter Summerlin

    Posted: February 22nd, 2012 ˑ  No Comments
    Filled under: AutoCAD, LA 1102, tutorial
  • Creating a Section Using Google Earth

    This method allows you to quickly find a section cut line from the terrain models that are part of Google Earth. Keep in mind that the results shown have an exaggerated vertical elevation which may not work in some situations. The vertical exaggeration can be adjusted by re-sizing the window, although this cannot be accomplished […]

    Posted: February 15th, 2012 ˑ  No Comments
    Filled under: Google Earth, LA 1102, tutorial
  • AutoCAD . Scale and Rotate by Reference

    AutoCAD . Rotate and Scale by Reference from Bradley Cantrell on Vimeo. Rotating and scaling an image by reference. The tutorial is by Peter Graves at the LSU Robert Reich School of Landscape Architecture

    Posted: February 7th, 2012 ˑ  No Comments
    Filled under: AutoCAD, LA 1102
  • LA 1102 . Mini-Assignment 01

    LA 1102 Mini-Assignment 01 from Bradley Cantrell on Vimeo. Creating a diagram in Adobe Illustrator based on an underlying image. The tutorial is by Lucas Frey at the LSU Robert Reich School of Landscape Architecture

    Posted: February 7th, 2012 ˑ  No Comments
    Filled under: Illustrator, LA 1102
  • Populate . Terrain

    Populate has developed a great plugin that helps when generating terrain meshes in 3ds max. The plugin will take nearly any splines you throw at it and create a mesh grid. Take a look at the plugin, it is free.  

    Posted: February 5th, 2012 ˑ  No Comments
    Filled under: 3ds max, plugins
  • Compressing with Handbrake and Uploading to Vimeo

    After saving your animation sequence to an uncompressed AVI file from the RAM player in 3ds max you will use handbrake to compress the file. Load the (1) AVI file as the source file, (2) choose a destination, (3) pick the normal profile and then click (4) start. The resulting file will then be used […]

    Posted: September 23rd, 2011 ˑ  No Comments
    Filled under: Handbrake, tutorial
  • Realtime Rendering Solutions

    There is a lot of talk regarding GPU processing and realtime rendering solutions for design visualization. Vray RT is pushing the brute force methodology. Overall it shows a lot of promise but will require some breakthroughs in the near future to be a real contender. With the support behind CUDA though my guess would be […]

    Posted: February 19th, 2011 ˑ  No Comments
    Filled under: realtime, representation
  • RRSLA 2101 . ADR Seminar

    We have just concluded another semester of the Advanced Digital Representation seminar at the RRSLA. This year we had approximately 28 students split between graduates and undergraduates. You can view the Syllabus and some of the earlier projects: 1 … 2 … 3 … 4. The final project involved the building of a large regional […]

    Posted: December 8th, 2010 ˑ  No Comments
    Filled under: academia
  • LA 2101 : Project 5.0 – Modeling Terrain

    Creating the topography of your plot is the first step you have to do for project 5.0. After researching about your landscape and its typical topography, consult the classmates that have the plots right next to yours. Make sure you plan your topography according to the one’s of your “neighbors”, by defining elevations around the […]

    Posted: November 18th, 2010 ˑ  No Comments
    Filled under: 3ds max, LA 2101, tutorial
  • LA 2101 : Project 5.0 – Paint Objects

    This tutorial shows you how to add detailing objects to your landscape by using the “object paint” tools Open the file containing your landscape model Create an object that you want to paint Make sure that the created object is just as detailed as it needs to be (decrease height, width and length segments to […]

    Posted: November 17th, 2010 ˑ  No Comments
    Filled under: 3ds max, LA 2101, tutorial
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