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  • Content
    • academia 76
      • LA 1102 13
      • LA 2101 18
        • fundamentals 12
      • LA 4101 42
    • admin 2
    • COAD 3
    • ecological systems 60
      • algae cultivation 9
      • Fertilizer Runoff and Watershed Health 2
      • geographic features 3
      • treatment wetlands 2
    • lab 1
      • Sediment Machine 1
    • physical models 19
    • plugins 1
    • realtime 1
    • representation 39
      • model 27
    • simulation 2
    • software 80
      • 3ds max 26
      • Adobe Photoshop 16
      • After Effects 12
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      • AutoCAD 9
      • City Engine 2
      • Google Earth 2
      • Grasshopper 3
      • Handbrake 1
      • Illustrator 5
      • Maya 2
      • Vue Xstream 3
    • technique 30
    • tutorial 59
  • Courses
    • LA 1102 . Landscape Representation II
      • Project01.Precedent
      • Project02.Concept
      • Project03.Illustrative
      • Project04.Perspective
      • Project05.Document
    • LA 2101 . Advanced Digital Representation
      • Project 1.0 digitalDIORAMA
      • Project 2.0 objectDEVICE
      • Project 3.0 environmentSURFACE
      • Project 4.0 dynamicELEMENTS
      • Project 5.0 hybridCOMPOSITE
    • LA 4101 . Illustrating Ecologies
    • LA 4301 . Advanced Site Grading and Terrain Manipulation
      • Project 1.0 . Document_Deconstruct
      • Project 2.0 . Iterative Processing
    • LA 4504 . Hybrid Analytical Representation
      • 001 . Site Mapping
      • 002 . Point/Grid . Digital Site Modeling
      • 003 . Technical Illustration . Annotations
      • 004 . Physical Site Modeling
      • 005 . Stop Motion Animation . Analog/Digital Deconstruction
      • 006 . Reverse Storyboard . Analysis
      • 007 . Technical Sketch . Sculpted Motion (CAD/CAM)
      • 008 . Technical Illustration and Documentation . Revise/Sketch/Annotate
    • LA 7103 . Landscape Media III: Narration, Temporal, and Generative Tools
      • Project 1.00 . Narrative
      • Project 2.00 . Temporal
      • Project 3.00 . Generative
      • Project 4.00 . Composite
        • + Project 4.0 composite | phase 1.00 | story board | BAYOU LAFOURCHE +
        • Project 4.0 New Orleans: Fall of the Armored City
        • Project 4.0 Phs.1 Turn New Orleans to Venice.
        • Project 4.0: Phase One:
  • Print
  • Models with Depth

    After winning the Rome Prize in 1999, Tom Leader’s chosen project was to create a temporal map of Rome.  Relating time and historical data in the form of a drawing is a challenge enough, but expression in the form of a physical model is even more so.  Tom Leader’s finished project relies on 15 acrylic […]

    Posted: February 17th, 2013 ˑ  No Comments
    Filled under: geographic features, model, representation
  • Let’s Get Physical: A Gehry Partners Approach to Physical Architecture Modelling

    The design process at Gehry Partners is deeply rooted in physical model-making. Frank Gehry, a well known American architect, established his practice in 1962 in Los Angeles, California. In 2001 Gehry Partners was formed, and today has a staff of over 140 people. During the design process at Gehry Partners many models are made, in […]

    Posted: February 16th, 2013 ˑ  No Comments
    Filled under: model, physical models, representation, technique
  • Little landscapes for the BIG screen

    We often go to the movies to escape our reality. Conversely, many filmmakers try to make a ‘recognizable reality’[i]. There are more than a few takeaways from the modeling techniques of the film industry, and many that could be compelling entries in the designer’s playbook.   1. Choose materials with purpose.  It is advised that […]

    Posted: February 13th, 2013 ˑ  No Comments
    Filled under: academia, model, physical models, representation
  • Strange Worlds

    At first glance, images of surreal landscapes by artist Matthew Albanese appear so unbelievably real that it is impossible to imagine that they are in fact photographs of dioramas. Through his series ‘Strange Worlds’, the artist demonstrates that it is possible to create something extraordinary out of very ordinary everyday materials. Using a wide range […]

    Posted: February 12th, 2013 ˑ  No Comments
    Filled under: model, representation
  • Geological Modeling Throwback

    Thomas Sopwith, a civil engineer and surveyor from the 19th century fabricated three-dimensional teaching models to represent the earth strata. The smooth, wooden models were pocket-sized, approximately 4”X 4” X 2”. Various tree species were used to capture the thicknesses of layering rock and mineral strata as well as the fractures occurring within layers.  Each […]

    Posted: February 11th, 2013 ˑ  No Comments
    Filled under: model
  • Shrink It: Landscape Representation Techniques

    Architecture models play a helpful role in communicating and expressing the designer’s vision, intentions, and implications. But outside of this profession, landscape modeling can be expressed very differently. I explored several artists’ takes of modeling or recreating the landscape at a miniature scale. Kim Keever creates miniature staged landscapes inside a 200-gallon fish tank (. […]

    Posted: February 8th, 2013 ˑ  No Comments
    Filled under: model, physical models, representation, technique
  • Place It! Planning as Play

    “The idea is simple: everyone is a planner.  Everyone has a relationship to the city, and uses it in certain ways.  It’s our job to get people’s ideas to the surface” What is the vision for our city?  Taking notes from the Los Angeles artists, James Rojas has found a way to convey abstract planning […]

    Posted: February 7th, 2013 ˑ  No Comments
    Filled under: model, physical models, representation
  • NYC Panorama at the Queens Museum of Art

      Unbeknownst to most visitors of New York City, the Queens Museum of Art holds the massive NYC Panorama.  The attraction was commissioned by master builder and urban planner Robert Moses for display at the 1964 World’s Fair as a powerful representational tool and as a spectacle. The 1” = 100’ scale of the project […]

    Posted: February 7th, 2013 ˑ  No Comments
    Filled under: model, physical models, representation
  • Organic Terrain Design

    There is a wide-ranging difference in perceptions of terrain. Depending on education, experience and field of expertise the terrain can be an inspiring creative outlet.  British artist Kane Cali has always used terrain to broaden his approach to art.  Using some techniques that are similar to landscape architects and some that are not, he transforms […]

    Posted: February 7th, 2013 ˑ  No Comments
    Filled under: geographic features, model, simulation
  • Procedures for modeling from an AutoCAD file in 3DS Max

    Procedures for modeling from an AutoCAD file in 3DS Max: Make preliminary decisions about what you are wanting to model in the scene. This can be buildings, planters, paving, grass, water, etc. It’s important that you have an idea of where you want your perspective view so you can be intentional in making these decisions […]

    Posted: May 30th, 2012 ˑ  No Comments
    Filled under: 3ds max, AutoCAD, LA 1102, tutorial
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