{LaB}
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  • Content
    • academia 76
      • LA 1102 13
      • LA 2101 18
        • fundamentals 12
      • LA 4101 42
    • admin 2
    • COAD 3
    • ecological systems 60
      • algae cultivation 9
      • Fertilizer Runoff and Watershed Health 2
      • geographic features 3
      • treatment wetlands 2
    • lab 1
      • Sediment Machine 1
    • physical models 19
    • plugins 1
    • realtime 1
    • representation 39
      • model 27
    • simulation 2
    • software 80
      • 3ds max 26
      • Adobe Photoshop 16
      • After Effects 12
      • ArcGIS 12
      • AutoCAD 9
      • City Engine 2
      • Google Earth 2
      • Grasshopper 3
      • Handbrake 1
      • Illustrator 5
      • Maya 2
      • Vue Xstream 3
    • technique 30
    • tutorial 59
  • Courses
    • LA 1102 . Landscape Representation II
      • Project01.Precedent
      • Project02.Concept
      • Project03.Illustrative
      • Project04.Perspective
      • Project05.Document
    • LA 2101 . Advanced Digital Representation
      • Project 1.0 digitalDIORAMA
      • Project 2.0 objectDEVICE
      • Project 3.0 environmentSURFACE
      • Project 4.0 dynamicELEMENTS
      • Project 5.0 hybridCOMPOSITE
    • LA 4101 . Illustrating Ecologies
    • LA 4301 . Advanced Site Grading and Terrain Manipulation
      • Project 1.0 . Document_Deconstruct
      • Project 2.0 . Iterative Processing
    • LA 4504 . Hybrid Analytical Representation
      • 001 . Site Mapping
      • 002 . Point/Grid . Digital Site Modeling
      • 003 . Technical Illustration . Annotations
      • 004 . Physical Site Modeling
      • 005 . Stop Motion Animation . Analog/Digital Deconstruction
      • 006 . Reverse Storyboard . Analysis
      • 007 . Technical Sketch . Sculpted Motion (CAD/CAM)
      • 008 . Technical Illustration and Documentation . Revise/Sketch/Annotate
    • LA 7103 . Landscape Media III: Narration, Temporal, and Generative Tools
      • Project 1.00 . Narrative
      • Project 2.00 . Temporal
      • Project 3.00 . Generative
      • Project 4.00 . Composite
        • + Project 4.0 composite | phase 1.00 | story board | BAYOU LAFOURCHE +
        • Project 4.0 New Orleans: Fall of the Armored City
        • Project 4.0 Phs.1 Turn New Orleans to Venice.
        • Project 4.0: Phase One:
  • Print
  • Technique Documentation: Continuous changing through Grasshopper

    This assignment aims to generate continuous changing by Grasshopper. The prototype of the calculator is assembled in the model “combine_mesh-Manipulating Terrain (multiple images).gh”, I put several adjustment to make it work for my assignment 4.0. The original calculator shows how a model  gradually changes to another, and cast onto a terrain. Thus, the key adjustments […]

    Posted: December 12th, 2013 ˑ  No Comments
    Filled under: Grasshopper
  • Temporal changes through time-lapse and annotation

    The temporal aspect of the narrative is depicted by a time-lapse video and animated diagramming in After Effects.  A time-lapse video effectively portrays changes taking place in a scene and annotations convey the objectives of the narrative. To create a time-lapse video, a series of photographs were taken from the boat ramp at Atchafalaya basin […]

    Posted: October 29th, 2013 ˑ  No Comments
    Filled under: After Effects, tutorial
  • Time Lapse Video, After Effects and Changes in Nature

    “Nature’s first green is gold, Her hardest hue to hold. Her early leaf’s a flower; But only so an hour. Then leaf subsides to leaf. So Eden sank to grief, So dawn goes down to day. Nothing gold can stay.” ― Robert Frost   I continued my narrative about changes in landscape that was showed […]

    Posted: October 29th, 2013 ˑ  No Comments
    Filled under: After Effects, tutorial
  • After Effects Technique ——The Flood History of the Village

    Technology of After Efeect ——The Flood History of the Village   In this work, I would like represent the stronger visual effect of the flood destroyed, and accompanied with the peace of the place former, and most importantly, I would like to show the green and constructed frastructure, which have been built to control flood. […]

    Posted: October 29th, 2013 ˑ  No Comments
    Filled under: After Effects, tutorial
  • Animation: Landscape changing over time

    CONCEPT: A composition of three different vertical videos were made to represent the change of Mississippi river over one thousand years. The landscape along the river was the clue to show the timeline: one thousand years ago, the Mississippi river water is quite clean, forests and wetlands are grown all over the coast; 500 years […]

    Posted: October 29th, 2013 ˑ  No Comments
    Filled under: Adobe Photoshop, After Effects, technique, tutorial
  • Producing the Effect of Going through Clouds and Scenes in Adobe After Effects

    + import and place pictures or scenes use pen tool to choose the zone we need on each picture – don’t forget to feather change the layers of these pictures into 3D layers change the locations of each layer and rotate them a little bit change and rotate the layers in their z coordinates – […]

    Posted: October 29th, 2013 ˑ  No Comments
    Filled under: After Effects, representation, software, technique, tutorial
  • Camera Tracking and Keyframe Animation

    In film, moving a camera steadily through the scene is called a TRACKING SHOT.  Typically in the motion picture industry, a tracking shot is filmed on a dolly or a camera rig that rolls on a specialized track system.  The subject in focus may be moving along with the camera at the same speed, or […]

    Posted: October 29th, 2013 ˑ  No Comments
    Filled under: Adobe Photoshop, After Effects, technique
  • Perceptual Cataracts

    Cities all over the world face a similar challenge. They must somehow get their true landscape to live up to their idealized, billboard or travel advertisement image. More than living up to the hype cities have to acknowledge that these holes exists, and they are often times gaping. To expose the idea of the portrayals […]

    Posted: October 29th, 2013 ˑ  No Comments
    Filled under: After Effects, tutorial
  • Animation: Growing a Tree in Maya

    Before I begin, I would like to touch on the history of 3D animation. Although there was experimentation with computer graphics prior to the 1980’s, 3D photo-realistic graphics didn’t truly take shape until the first movie to use solid 3D computer generated imagery.  That movie was TRON, in 1982.  (I don’t mean to discredit all […]

    Posted: October 29th, 2013 ˑ  No Comments
    Filled under: Maya, software, technique, tutorial
  • FENCE CONSTRUCTING/ ADDING / ANTIMATING USING  3DS MAX A fence was modeled to allow for an animated separation between the road and levee infrastructures. Additional video and elements were compiled in After Effects following the constructing of the fence. The final video is influenced by the works of Pan Chan-wook and Michel Gondry. My video […]

    Posted: October 29th, 2013 ˑ  No Comments
    Filled under: 3ds max, model, software
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