This project used a modeled terrain of New Orleans (made with a DEM file and manipulated in Rhino), with an exaggerated height levee system, to explore a permanent evacuation scenario for the city if/when the levees fail again. One portion of this exploration was levee system failure due to storm events. To show the levee […]
The site that I modeled is an inland swamp area that includes part of Lake Fausse Pointe and a water channel, separated by a levee road. It is this separation of the two water bodies that I decided to investigate further with my modelling process. I pulled together 4 digital elevation maps in ArcGIS to […]
After winning the Rome Prize in 1999, Tom Leader’s chosen project was to create a temporal map of Rome. Relating time and historical data in the form of a drawing is a challenge enough, but expression in the form of a physical model is even more so. Tom Leader’s finished project relies on 15 acrylic […]
Architecture models play a helpful role in communicating and expressing the designer’s vision, intentions, and implications. But outside of this profession, landscape modeling can be expressed very differently. I explored several artists’ takes of modeling or recreating the landscape at a miniature scale. Kim Keever creates miniature staged landscapes inside a 200-gallon fish tank (. […]
There is a wide-ranging difference in perceptions of terrain. Depending on education, experience and field of expertise the terrain can be an inspiring creative outlet. British artist Kane Cali has always used terrain to broaden his approach to art. Using some techniques that are similar to landscape architects and some that are not, he transforms […]
Procedures for modeling from an AutoCAD file in 3DS Max: Make preliminary decisions about what you are wanting to model in the scene. This can be buildings, planters, paving, grass, water, etc. It’s important that you have an idea of where you want your perspective view so you can be intentional in making these decisions […]
3ds Max . Edit poly modifier from Bradley Cantrell on Vimeo. Tutorial on creating and modifying 3ds max primitive objects using the edit poly modifier for LA 1102 by Lucas Frey
Video: A Miniature New York – Gothamist. This was sent to me from LSU MLA 2010 student Tom Grubbs. image from The Gothamist This is a great example of how framing can change the perception of scale in representation. By manipulating the the focus plane Sam O’Hare created “The Sandpit,” a time lapse film that […]
Through the combination of a sand and plastic substrate (to simulate gravel and sand respectively) and alfalfa sprouts (to simulate deep rooted vegetation) a group of Berkeley researchers have successfully recreated a performative model of a meandering stream. Science Daily. Oct 2009 The ability to simulate natural processes through scaled models ties back into the […]