Particle Playground [after effects] Our project utilized the particle playground effect to simulate sedimentation of the Mississippi River Basin. We started by importing existing topographical line-work for the Mississippi River and its tributaries into the projects folder. Multiple particle generators (set on cannon control) were added to the composition. We used the river line-work to […]
final animation_process {algae——->biofuel} Technique Documentation technique_01 {3-D modeling} To create the animation, first I had to created a model as a 3-D diagram of the process. This was done using SketchUp and SUPodium Renderer Plug-In for rendering. One important aspect in creating this file was making separate layers for all of the components I would […]