Creating and Moving Cameras Concepts & Skills: You should be able to: create a free camera create a target camera position the camera body and camera target animate a camera’s movement using keyframes (see animation) animate a camera to move along on a path (spline) attach a camera’s target to an object Resources: Textbook part […]
Animation Concepts & Skills: You should be able to identify and locate: the time configuration menu the RAM player the time slider You should be able to: animate an object using keyframes (either autokey or set keys) augment an object’s animation by moving keyframes on the timeline animate a camera configure an animation’s frame rate […]
I spent a portion of the summer working on several illustrations for the LSU Coastal Sustainability Studio (background @ link). The studio collaborated with Guy Nordenson to create an exhibit at the Venice Biennale looking at sea level rise and methods to create coastal infrastructure through sediment diversions and other soft infrastructures. In conjunction with […]
This tutorial details the process of creating a digital ‘diorama’ using 3ds Max 2011. The basic idea is to map images onto 2-dimensional planes, and arrange the planes in 3-dimensional space to form the illusion of 3d objects in space. It is sometimes also necessary to make certain parts of the mapped images transparent, […]
An exploration of Louisiana’s Gulf Coast landscape as an ecology comprised of an industrial oil and gas infrastructure and natural wetlands.
[framework]: Our third prototype involved continuing the development of our plaster topographical panels. Using the Analog: Digital New Orleans project as a precedent, we were able to refine the frame for our plaster mold. We utilized 2x4s held together by c-clamps to make the frame easier to put together, take apart, clean, and reuse for […]
Click here to check out how to make growing vegetation.
March 24 (wed) – have all of necessary data collected – bathymetric/elevation – breakline/surface – wetland gradient – salinity – infrastructure: oil wells, pipes, refineries, roads March 27 (sat) – transfer data into autocade files – cut scaled sections on laser cutter – material testing/experimentation March 31 (wed) – construction of larger model framework – […]
So with my model, I realize I need to be more precise in what I am representing. The first step towards that is to collect more accurate information. I compiled a large ArcMap document with the following data of my Golden Meadow- Port Fourchon transect: – bathymetric/topography data – breakline data (change in surface cover […]