LA 2101 : 3ds Max Fundamentals 6
Animation
Concepts & Skills:
You should be able to identify and locate:
- the time configuration menu
- the RAM player
- the time slider
You should be able to:
- animate an object using keyframes (either autokey or set keys)
- augment an object’s animation by moving keyframes on the timeline
- animate a camera
- configure an animation’s frame rate and frame count
- render an image sequence from an animation
- compile an image sequence into a video using the RAM player
Resources:
-
Textbook : Chapter 14
- Autodesk 3ds Max Essential Skills : Animation
- The New Boston : Animation
Additional Information:
To render an image sequence and create a video:
- Create and animate your scene, including a camera.
- Assign a viewport to your camera’s view.
- Open the render setup menu.
- Select ‘active time segment’.
- Choose your ‘output size’.
- Under ‘render output’, select/create a folder for your image files. Choose a file name and file type (typically .jpg).
- Back in the render setup menu, make sure ‘save file’ is checked.
- Under ‘assign renderer’, choose the appropriate renderer (typically mental ray).
- Hit ‘render’ to render your image files.
- Open the RAM Player, from the rendering menu.
- Click on the ‘open channel A’ button. Select the first image from your image sequence.
- Two pop-up menus follow. Check over the default options in each, and hit OK.
- Click the ‘save channel A’ button and save your video as a .avi file.