LA 2101 : 3ds Max Fundamentals 3

Transforming and Modifying Objects


Concepts & Skills:

You should be able to:

  • change the basic parameters (e.g. height, diameter) of an object
  • add segments to an object
  • apply basic transforms (i.e. move, rotate, scale) to an object
  • transform an object using the gizmo
  • restrict a transform to 1 or 2 axes
  • transform an object using keyboard entry
  • copy an object
  • instance an object
  • reference an object
  • apply modifiers to an object
  • understand the modifier stack
  • understand the importance of the order modifiers are applied

 


Resources:


Additional Information:

Editing object parameters:

  • If you want to change an objects parameters make sure it is selected by pressing ‘Q’ and clicking on the object.
  • Click on the modify panel and change the parameters in the ‘Parameters’ rollout to the desired value, by either clicking and dragging an the arrows or via keyboard entry.
  • Here you can also add additional segments to your object.

 

Transforming objects:

  • Select the object by using:
    -‘W’ for moving
    -‘E’ for rotating
    -‘R’ for scaling
  • Now a helpful tool will appear, called ‘Gizmo’.
  • When hovering over the ‘Gizmo’ the different axes, planes or the entire Gizmo will be highlighted indicating on which axis the transformation will appear.
  • Between the axes are planes which you want to use if you want to transform the object on two axes.
  • When the entire Gizmo is highlighted the transformation will occur on all axes.

 

If you want to transform an object accurately the Keyboard entry would be the right choice.

  • Select the object and the transformation mode (Move, Rotate, Scale)
  • Find the keyboard entry option at the bottom of you screen just under the time slider.
  • Type in the value for the transformation you want to achieve on each axis (x,y,z).

 

Another way is to push the ‘F12’ button or to right-click on the desired transform tool.



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