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		<title>lab.{vl} FORUM &#187; Recent Topics</title>
		<link>http://lab.visual-logic.com/forum/</link>
		<description>{environmental} representation . modeling . making</description>
		<language>en-US</language>
		<pubDate>Fri, 10 Feb 2012 08:03:20 +0000</pubDate>
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		<item>
			<title>Cropp on "3Ds Viewport to Rendered View Discrepancy"</title>
			<link>http://lab.visual-logic.com/forum/topic/3ds-viewport-to-rendered-view-discrepancy#post-207</link>
			<pubDate>Thu, 22 Sep 2011 12:31:24 +0000</pubDate>
			<dc:creator>Cropp</dc:creator>
			<guid isPermaLink="false">207@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;In 3DsMAX when rendering from a view, how do you adjust the render settings to see only what you see?&#60;/p&#62;
&#60;p&#62;I am getting 15% or so more around the perimeter of what I see in the viewport in the rendered out file making it difficult to set up controlled views.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>peter s on "matte/shadow material and alpha channel problem"</title>
			<link>http://lab.visual-logic.com/forum/topic/matteshadow-material-and-alpha-channel-problem#post-205</link>
			<pubDate>Fri, 22 Oct 2010 17:49:51 +0000</pubDate>
			<dc:creator>peter s</dc:creator>
			<guid isPermaLink="false">205@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;I’ve put a plane in my scene and applied the matte/shadow/reflection material to the surface.   The surface shows the reflection and shadows in the rendering but the alpha channel recognizes the plane as a solid surface and makes it impossible to extract just the shadow and reflection in photoshop (aka the alpha channel shows the plane as solid white).  I tried restarting 3ds max and also deleting the plane and material and starting over. No success.  Any other tricks?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Sean P on "Compositing Question"</title>
			<link>http://lab.visual-logic.com/forum/topic/compositing-question#post-204</link>
			<pubDate>Thu, 21 Oct 2010 12:02:33 +0000</pubDate>
			<dc:creator>Sean P</dc:creator>
			<guid isPermaLink="false">204@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;I'm having trouble pulling up my TIF image correctly. I have my model placed in the scene how i want it and looking through my camera view i set up in 3dsmax. I've rendered it, selected the alpha channel and saved it as a TIF file. When i open the TIF file in photoshop and i pull up my layers tab i keep getting the single background image i saved in 3dsmax without the seperate rgb, and alpha channel. What am i doing wrong in this process? Thanks!&#60;/p&#62;
&#60;p&#62;-Sean
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Cbeyt1018 on "Creating framework and using weld"</title>
			<link>http://lab.visual-logic.com/forum/topic/creating-framework-and-using-weld#post-200</link>
			<pubDate>Sat, 02 Oct 2010 10:54:06 +0000</pubDate>
			<dc:creator>Cbeyt1018</dc:creator>
			<guid isPermaLink="false">200@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;How would I attach vertexes from different object using the weld tool? Also, is there any way to create a box, delete the faces, and still have that frame work?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "Reducing the quicktime file"</title>
			<link>http://lab.visual-logic.com/forum/topic/reducing-the-quicktime-file#post-196</link>
			<pubDate>Sun, 26 Sep 2010 14:09:50 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">196@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;The diorama I rendered from Max is about 360MB. In order to reduce the size, we need to save the original as a smaller one with Quicktime, right? But it seems that I couldn't  use &#34;save as&#34; unless it is Quicktime Pro. Is there any other way to reduce the file?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Sean P on "Render Production Problem"</title>
			<link>http://lab.visual-logic.com/forum/topic/render-production-problem#post-192</link>
			<pubDate>Thu, 23 Sep 2010 10:49:47 +0000</pubDate>
			<dc:creator>Sean P</dc:creator>
			<guid isPermaLink="false">192@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;I'm having a problem viewing my Rendered Production. Every time i click the Render Production button a pop-up window appears and says &#34;You are rendering a sequence with no assigned file. Frames may be lost.&#34; It's been working fine recently and I don't really know what this means. It's giving me the option to click Yes to continue or No. I don't wanna mess anything up by clicking YES, so could anybody help me out here? What does it mean by no assigned file?? Thanks.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Sean P on "Diorama Image Pixels"</title>
			<link>http://lab.visual-logic.com/forum/topic/diorama-image-pixels#post-191</link>
			<pubDate>Fri, 17 Sep 2010 07:46:14 +0000</pubDate>
			<dc:creator>Sean P</dc:creator>
			<guid isPermaLink="false">191@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;The original resolution for the project is set for 852x480. Does my original image need to at least by that resolution? In other words, for me to make this work at best do i need to find a clever way to expand on my original image to at least fit this resolution of the diorama correctly?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "Cloud creation"</title>
			<link>http://lab.visual-logic.com/forum/topic/cloud-creation#post-135</link>
			<pubDate>Fri, 28 May 2010 13:20:07 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">135@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;&#60;a href=&#34;http://www.angelfire.com/la/startfromhere/tutorials11.html&#34; rel=&#34;nofollow&#34;&#62;http://www.angelfire.com/la/startfromhere/tutorials11.html&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;I haven't tried it yet, I'm in the middle of a render.  If someone gets to it before I do, let me know how well it works.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>bdedon on "Cad Z axis"</title>
			<link>http://lab.visual-logic.com/forum/topic/cad-z-axis#post-136</link>
			<pubDate>Fri, 28 May 2010 14:53:12 +0000</pubDate>
			<dc:creator>bdedon</dc:creator>
			<guid isPermaLink="false">136@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;For some odd reason most of my cad work the Z axis is at 150'-4 13/16&#34; is there any way that I can reset all of the linework to 0 at one time rather than one line at a time. There has to be a way.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>bdedon on "Mr Photographic Exposure Control"</title>
			<link>http://lab.visual-logic.com/forum/topic/mr-photographic-exposure-control#post-84</link>
			<pubDate>Mon, 24 May 2010 21:59:56 +0000</pubDate>
			<dc:creator>bdedon</dc:creator>
			<guid isPermaLink="false">84@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;in Ch12-11 steps&#60;br /&#62;
7. The exercise uses a mr. daylight system this type of lighting requires exposure controll so we need to enable this first.&#60;br /&#62;
8.Set exposure controll to mr Photographic Exposure Controll.&#60;br /&#62;
9 within the mr Photographic exposure control rollout click on the preset drop down list and select Physical based lighting, outdoor daylight, clear sky. &#60;/p&#62;
&#60;p&#62;I have searched and can not figure out where the exposure controll for the mr daylight system is located. I cant find the option to set the exposure controll. The text has been very vague on how and where to do this.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "Trouble With Viewports?"</title>
			<link>http://lab.visual-logic.com/forum/topic/trouble-with-viewports#post-80</link>
			<pubDate>Mon, 24 May 2010 17:46:18 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">80@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;I went to work on the touch-ups for the Copacabana assignment I did, but the program won't allow me to change my views or angles. I'm only able to move around the elevation view at the beginning of my street. I looked at the view ports section in the book thinking that I could find out why it won't let me move around all all angles, and I don't think that I'm in camera mode. I know that in the 2010 of 3Ds Max, there was the cube in the right-hand corner that allows quick view changes, which Brad had mentioned in class. The center button on my mouse isn't working either. Is there a way to change the versions of the program like you can now do with AutoCAD 2011? I might be able to figure it out if the setup is the way it used to be. Or if anyone else had that problem as well and knows how to possibly fix it? I was having issue with this project before, but this is a new problem that has appeared.&#60;/p&#62;
&#60;p&#62;Thanks.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>bdedon on "Reset xform"</title>
			<link>http://lab.visual-logic.com/forum/topic/reset-xform#post-79</link>
			<pubDate>Mon, 24 May 2010 13:01:44 +0000</pubDate>
			<dc:creator>bdedon</dc:creator>
			<guid isPermaLink="false">79@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;In ch6-25, step 184 it says with the model selected go to the UTILITIES panel, click the RESET XFORM button followed by the RESET SELECTION button.  When I do this the front of the couch is deleted and only the inside of the couch is visible. What is the purpose for the XFORM button?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "&#039;Read Only (FG Freeze)&#039; Ch. 12, 12-17, step 25."</title>
			<link>http://lab.visual-logic.com/forum/topic/read-only-fg-freeze-ch-12-12-17-step-25#post-76</link>
			<pubDate>Sun, 23 May 2010 22:55:04 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">76@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;I cannot seem to locate the 'Read Only (FG Freeze)' lock option.  There's a 'read only' that comes from a drop down menu under the Final Gather roll out of the Render Setup.  Are these one in the same?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "Proxies"</title>
			<link>http://lab.visual-logic.com/forum/topic/proxies#post-74</link>
			<pubDate>Sun, 23 May 2010 17:59:51 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">74@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;In reading about proxies for 3D trees and vegetation, is it possible to use proxies on 2D vegetation to save memory?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "Ch.9, 9-13, step 1."</title>
			<link>http://lab.visual-logic.com/forum/topic/ch9-9-13-step-1#post-71</link>
			<pubDate>Sun, 23 May 2010 15:10:15 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">71@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;Where do I find the 'Object Properties' dialog box?  I can't seem to find it in the Environmental/ Effects window under Rendering.  Also, in the subsequent description of turning off the cast shadows of the backgrounds, do you make this happen on an object to object basis through the Modify panel of a lighting system, under the 'Shadow Parameters' rollout?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "EditPoly vs. EditMesh modifiers"</title>
			<link>http://lab.visual-logic.com/forum/topic/editpoly-vs-editmesh-modifiers#post-63</link>
			<pubDate>Sun, 23 May 2010 08:47:37 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">63@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;Is it a safe generalization to make that EditPoly is appropriate for 2D objects and EditMesh is appropriate for 3D objects?  The tutorials don't always follow this train of logic, and it's hard to tell if it is a case by case scenario.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "Material ID assignments, Ch. 6, step 183"</title>
			<link>http://lab.visual-logic.com/forum/topic/material-id-assignments-ch-6-step-183#post-60</link>
			<pubDate>Sat, 22 May 2010 17:47:03 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">60@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;I am having trouble assigning the materials ID's properly, and I may be confused about the manner to do it.  First, I attached all of the elements per step 181.  I went to the Modify panel, under the elements sub-object group, and expanded the 'Polygon: Material ID' roll out.  Here's where I had trouble.  I can't seem to find direction in the tutorials or texts as to properly assign materials, if this is the correct place to do it.  I had trouble selecting and isolating the individual elements of the object.  Certain parts of the back pillows are unable to be selected, doing a Ctrl select.  Also, I am not sure what order to select the objects and then assign a material ID #.  Whenever I make a setting, it is easily undone or I am not able to retrieve the settings that I just made.&#60;/p&#62;
&#60;p&#62;I watched the &#34;Building a Multi-Sub Object Material&#34; tutorial on lynda.com, but after attempting this method, I do not believe that this applies to what the text is calling for.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "Display Drivers"</title>
			<link>http://lab.visual-logic.com/forum/topic/display-drivers#post-58</link>
			<pubDate>Sat, 22 May 2010 16:55:13 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">58@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;I am reading the section on display drivers in chapter 3-4, I do not understand computers and trying to understand what settings would be best for my computer. Currently mine is automatically set to the Direct3Dn with my graphics card (NVIDIA GeForce GPU) should I adjust any of the options or change it all together? (one of my biggest problems is issues with speed and memory every semester)
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "Display properties rollout and floater"</title>
			<link>http://lab.visual-logic.com/forum/topic/display-properties-rollout-and-floater#post-54</link>
			<pubDate>Sat, 22 May 2010 15:34:51 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">54@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;I can't figure out what I am doing wrong but mine is 'grayed out' like it is not an option for the current objects and won't let me check or uncheck any boxes.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>bdedon on "Autosave"</title>
			<link>http://lab.visual-logic.com/forum/topic/autosave#post-61</link>
			<pubDate>Sat, 22 May 2010 19:12:49 +0000</pubDate>
			<dc:creator>bdedon</dc:creator>
			<guid isPermaLink="false">61@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;does anyone remember how to turn off autosave in 3ds. everytime mine tries to autosave it locks up and crashes frequently. taking up way too much time
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "Bridge command, Ch 6, step 45"</title>
			<link>http://lab.visual-logic.com/forum/topic/bridge-command-ch-6-step-45#post-52</link>
			<pubDate>Sat, 22 May 2010 14:14:31 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">52@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;Is anyone else having trouble with the bridge command?  I got it to work once.  Because I forgot a step, I had to go backwards and now I cannot get the twist settings to make a difference.  I have closed the file and reopened it to no avail.  Any suggestions?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on ".tga extensions"</title>
			<link>http://lab.visual-logic.com/forum/topic/tga-extensions#post-50</link>
			<pubDate>Sat, 22 May 2010 14:00:42 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">50@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;what type of file is this and what is it used for?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "Hierarchy and Pivot Points"</title>
			<link>http://lab.visual-logic.com/forum/topic/hierarchy-and-pivot-points#post-47</link>
			<pubDate>Sat, 22 May 2010 13:52:28 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">47@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;I understand how to change it but in 3 years of using 3ds max (for interiors) I have not needed to change the piovt point on an object and I don't understand what difference it would truely make? Anyone use it for a reason?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "First tutorial in Ch. 3, 3dS Max 2009 Achitectural Visualization: Int. to Adv."</title>
			<link>http://lab.visual-logic.com/forum/topic/first-tutorial-in-ch-3-3ds-max-2009-achitectural-visualization-int-to-adv#post-12</link>
			<pubDate>Fri, 21 May 2010 06:20:20 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">12@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;I am looking for the file 'ch03-01.dwg.'  After running a file search through Windows XP, it does not appear to be anywhere on my hard drive.  Does anyone have this file?  If so, would you mind to send it to me at:&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;mailto:mhargr1@lsu.edu&#34;&#62;mhargr1@lsu.edu&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;If the file is too large to send, would you mind to let me know where to find it?&#60;/p&#62;
&#60;p&#62;Thanks,&#60;/p&#62;
&#60;p&#62;Micah
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "Ch.3 - Slice Plane"</title>
			<link>http://lab.visual-logic.com/forum/topic/ch3-slice-plane#post-14</link>
			<pubDate>Fri, 21 May 2010 09:01:43 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">14@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;I cannot select the polygons mentioned on step 39.  I have applied the modifiers to the 'Bldg-MainWall' object in the correct order, going from bottom to top, Extrude, Shell, and Edit Poly.  For some reason, after I do the slice plane and shift from edge to polygon view, the slice plane or rather the edges created by the slice plane disappear.  My best guess is that there is a step missing in between the modifiers in that the slice plane is not wrapping around the entire 'Bldg-MainWall' object.  Any thoughts?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "Attaching splines and working with extrudes"</title>
			<link>http://lab.visual-logic.com/forum/topic/attaching-splines-and-working-with-extrudes#post-20</link>
			<pubDate>Fri, 21 May 2010 15:51:20 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">20@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;I'm stuck on 4-21, step 91 from the Int. to Adv. text.  I have extruded the splines and am trying to attach them, per the instructions.  The only way that I found that could do it was to turn off the extrude modifiers and attach them.  When I did this and turned the extrude modifiers back on, the window frames form a solid mass.  You can see the reveals in wireframe mode, but in smooth+highlights it is a solid form.  There's a key step I'm missing, but clearly I don't know what it is.
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "progress in general"</title>
			<link>http://lab.visual-logic.com/forum/topic/progress-in-general#post-15</link>
			<pubDate>Fri, 21 May 2010 09:10:12 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">15@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;Brad,&#60;br /&#62;
  I am finding myself reading through the text and understanding the material just fine.  When I go to actually work through the text tutorials, I find myself slipping into a time sink.  I do not want to fall behind; however, I don't want to miss out on key steps that will help me later on.  It's hard to gauge how much of this is hang up is due to me re-learning 3dS Max, my slow speed of working through the material, or my laptop struggling to deal with all of the line work from the tutorial files.  Is it more important to read through the material and do the tutorials that seem totally foreign to me or is it better to make sure that I can accomplish these key exercises first before I move on to the subsequent chapters?&#60;/p&#62;
&#60;p&#62;Thanks,&#60;/p&#62;
&#60;p&#62;Micah
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "3dats.com"</title>
			<link>http://lab.visual-logic.com/forum/topic/3datscom#post-17</link>
			<pubDate>Fri, 21 May 2010 13:42:49 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">17@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;Did y'all download the single 250MB or the individual files?&#60;br /&#62;
The 250MB is taking awhile...
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Anonymous on "extruding surfaces and rendering"</title>
			<link>http://lab.visual-logic.com/forum/topic/extruding-surfaces-and-rendering#post-16</link>
			<pubDate>Fri, 21 May 2010 10:06:15 +0000</pubDate>
			<dc:creator>Anonymous</dc:creator>
			<guid isPermaLink="false">16@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;I'm trying out the extrude modifier and it seems to work pretty easily, but it only moves the face. Does anyone know if you can extrude a face, keep the existing face where it is, while still creating depth?  Also, when I do a test render, the back of the surfaces do not render. How do I get them to do so?
&#60;/p&#62;</description>
		</item>
		<item>
			<title>Lauren on "importing a 3-D model into AE"</title>
			<link>http://lab.visual-logic.com/forum/topic/importing-a-3-d-model-into-ae#post-8</link>
			<pubDate>Thu, 08 Apr 2010 21:24:06 +0000</pubDate>
			<dc:creator>Lauren</dc:creator>
			<guid isPermaLink="false">8@http://lab.visual-logic.com/forum/</guid>
			<description>&#60;p&#62;I am having trouble importing my 3D diagram from SketchUp into After Effects. I exported it as a .3Ds and object files and both have not worked. None of the options to import into AE match those that I can save my model into SketchUp. I was wondering if anyone has imported models from 3ds Max yet..or if you can only import animations. I read up online about this troubleshooting, but see that maybe you cannot actually import a 3D object into After Effects.
&#60;/p&#62;</description>
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